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Epic acquires Twinmotion

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  • replied
    Which card do you have? You can check on apples website which cards are Metal compatible. I use an eGPU with an AMD VEGA 64 which works great. If your card isn't supported but an eGPU is that could be a solution. At home I'm switching to Windows because I have more freedom in choosing graphic cards and CPUs, etc. I hope Epic incorporates RTX support for Twinmotion next year BTW.

    Regards,

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  • replied
    Originally posted by kenpimentel View Post
    Twinmotion Joins Unreal Engine Suite of Technologies

    Cary, NC (May 13, 2019) – Epic Games today welcomes Twinmotion as the latest offering to help visualization professionals in the architecture, construction, urban planning, and landscaping industries better communicate their designs. Powered by Unreal Engine 4, Twinmotion delivers real-time, final-quality rendering through a simple and intuitive interface, with the ability to quickly produce a variety of presentation options including images, panoramas, videos, and virtual reality content.

    Starting today, anyone can download Twinmotion for free at twinmotion.com. The free download period will last through November 2019. Early adopters who download Twinmotion between now and November will be able to keep using this version forever at no charge, with no royalty and no strings attached. Epic will continue to enhance Twinmotion with new capabilities to ensure architects and designers have the tools they need to succeed. Additional features and pricing will be announced at a later date.
    Key features and benefits of Twinmotion include:
    • Photorealistic quality in real-time: View and edit scenes at an unprecedented level of visual fidelity, all in real-time. With real-time radiosity, and over 600 PBR materials that react to the environment, Twinmotion enables designers to achieve photorealistic visuals.
    • Simple and intuitive: Twinmotion’s innovative, easy-to-use interface simplifies tasks regardless of a project’s size and complexity, or users’ previous CG experience. Users may drag and drop lights and materials, or alter the season or the weather, by simply manipulating the slider tool.
    • One setup for all media: Using a single Twinmotion scene, users can create a variety of media exports including images, panoramas, immersive 360° videos, VR scenes, and more in mere seconds. Twinmotion also supports the most popular VR headsets.
    • Wide compatibility: Twinmotion is compatible with most BIM software, and provides direct one-click synchronization with ARCHICAD and Revit projects. Users can also import any assets in FBX, SKP, C4D, and OBJ formats.
    • Smart assets for lifelike scenes: Twinmotion’s library of over 2,500 objects includes both static assets, such as furniture and rocks, as well as dynamic assets, including animated human and animal characters, responsive plants, and ambient sounds, helping to bring designs to life and tell a story through visual design.
    • Geography-specific context: By setting a project’s geographic location, users can download maps and add real-world context to scenes.
    “At Epic, we succeed when our customers succeed, and Twinmotion helps AEC professionals easily deliver stunningly detailed, lifelike representations of their designs,” said Marc Petit, General Manager, Unreal Engine, Epic Games. “Since launching our Unreal Studio beta in March 2018, we’ve seen particular demand in the AEC space. We’re thrilled to continue building Twinmotion to make high-end visualization even more accessible to the global architecture community.”
    Response from industry leaders

    “Many ARCHICAD users already find great value in using ARCHICAD and Twinmotion together to quickly and effectively communicate the intent behind their designs to clients and owners. Real-time rendering indeed is the next big thing in photorealistic visualization, and GRAPHISOFT is excited to be closely working with Epic to bring the next level of immersive experiences to ARCHICAD users.” said Huw Roberts, CEO of GRAPHISOFT.

    "At Trimble, we believe in 3D for everyone; that through simplicity and accessibility we help to democratize the world of design. Epic's announcement today, with their free release of a simple-to-use visual storytelling tool capable of the most beautiful of visualizations at interactive frame rates, opens a compelling new opportunity for our users. We're excited to see what comes next!" shared Christopher Keating, General Manager of Trimble's Architecture & Design Division.
    For more details, and to download Twinmotion, visit: http://www.twinmotion.com.
    I have downloaded ont MAC, however its asking for Metal Graphic Card? apple are phasing these out (mine) so Twinmotion dont work?

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  • replied
    I can't login at the twinmotion support site anymore because of some "single sign-in" error. So no support for me now? Please make a more usable forum like place for Twinmotion users where we can also post our WIP and work and so on...

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  • replied
    Originally posted by Stephen Ellis View Post
    not the same as a forum sharing with other users though

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  • replied
    Originally posted by Wendyluvscatz View Post
    Needs a forum indeed as I have requested in a few threads, I just talk to myself here, I actually love seeing what others are doing and seeing tricks some find which is why I follow Twinmotion on Facebook but an actual dedicated forum would be much better as I feel intrusive here just posting my own stuff in an off topic thread that nobody replies to, I was actually hoping others would just post their stuff there too.
    Please see the Twinmotion Support Site.

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  • replied
    Any eta on when the payment structure and new features will be announced for the November update?

    Thanks,

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  • replied

    avi billboards
    jerk a bit at end of loop and as I need to use flattened cubes the edges sometimes show, planes too hard to place due to pivot
    I may need to model something double intersecting curved half cylinders maybe UV mapped to show a front and back texture single sided

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  • replied
    Needs a forum indeed as I have requested in a few threads, I just talk to myself here, I actually love seeing what others are doing and seeing tricks some find which is why I follow Twinmotion on Facebook but an actual dedicated forum would be much better as I feel intrusive here just posting my own stuff in an off topic thread that nobody replies to, I was actually hoping others would just post their stuff there too.

    Leave a comment:


  • replied
    I think that TM should have some following improvements:

    1. I don't know what's going on, but it "eats" GPU crazier them X-Plane, Cities Skyline, and any really hard game... my rack literary wants to take off, it goes on maximal power. Something is wrong here. There's no such many geometry, processes going on, but it just burns. And crashed once when I changed the scale of grass material for default ground plane.

    2. I think there should be an option for changing shader modes while making manipulations, editing, distributing, etc. Option to stop all animations of foliage, trees, characters, cars. Because it is so useless to burn machine while doing almost nothing. As soon I activate other windows, it calms down, so I suspect that editing enables full power for the engine.

    3. No normal support with forums, chat, bug reports, feature requests.

    4. Some UI stuff is annoying. Could be adjustable for advanced level, as now it looks like car navigator with big icons, fancy options solutions. Anyways it is not always so obvious what to do to achieve some stuff. Materials definitely require some feature additions, like "shader layers". For example - I would like asphalted pump track but with white lines on it. My tweak was a duplicate asphalted object and give it transparent material for lines.and rise it up for some 5mm. That could be provided in material itself without adding more geometry.

    Otherwise, this program is like a dream coming true. I would enjoy working on it, but now it looks I need to wait for wintertime and switch off my heating because it getting hot here while using TM.

    Cheers!

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  • replied
    LOL I realise this is the forum posts go to die... but
    the physics on the vehicle paths get overridden if you are plotting the path to follow an imported model and add a rocky grasslands terrain under it, or a tunnel over it, one needs a way to turn off physics for the path and have it strictly go where it is plotted.

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  • replied
    Originally posted by PMcKenzie2004 View Post
    Twinmotion with the Sketchup plugin is a great way to quickly test ideas out. Epic, any idea on pricing after November 2019? $50 / month? More? Not sure yet?
    well I wouldn’t be using it for that price when I could just go back to using iClone with all my 3D content and Speedtrees
    its nice quick and easy and all but it would want a lot more bang for that price over a few years which is why I don’t do subscriptions.

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  • replied
    Originally posted by cgArchitekt View Post

    what does that mean?
    Twimotion is based on Unreal Engine. I ask which version of the engine it is.
    My bad. I think I read somewhere its based on 4.19 right now.

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  • replied
    Originally posted by pbdarcey View Post

    Not available yet.
    what does that mean?
    Twimotion is based on Unreal Engine. I ask which version of the engine it is.

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  • replied
    Originally posted by cgArchitekt View Post
    what is the underlaying Unreal Engine version in Twinmotion the moment?
    Not available yet.

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  • replied
    what is the underlaying Unreal Engine version in Twinmotion the moment?

    Leave a comment:

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