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Epic acquires Twinmotion

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    #61
    Needs a forum indeed as I have requested in a few threads, I just talk to myself here, I actually love seeing what others are doing and seeing tricks some find which is why I follow Twinmotion on Facebook but an actual dedicated forum would be much better as I feel intrusive here just posting my own stuff in an off topic thread that nobody replies to, I was actually hoping others would just post their stuff there too.

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      #62

      avi billboards
      jerk a bit at end of loop and as I need to use flattened cubes the edges sometimes show, planes too hard to place due to pivot
      I may need to model something double intersecting curved half cylinders maybe UV mapped to show a front and back texture single sided

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        #63
        Any eta on when the payment structure and new features will be announced for the November update?

        Thanks,

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          #64
          Originally posted by Wendyluvscatz View Post
          Needs a forum indeed as I have requested in a few threads, I just talk to myself here, I actually love seeing what others are doing and seeing tricks some find which is why I follow Twinmotion on Facebook but an actual dedicated forum would be much better as I feel intrusive here just posting my own stuff in an off topic thread that nobody replies to, I was actually hoping others would just post their stuff there too.
          Please see the Twinmotion Support Site.
          Stephen Ellis | Enterprise Program Coordinator

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            #65
            Originally posted by Stephen Ellis View Post
            not the same as a forum sharing with other users though

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              #66
              I can't login at the twinmotion support site anymore because of some "single sign-in" error. So no support for me now? Please make a more usable forum like place for Twinmotion users where we can also post our WIP and work and so on...
              iMac i7 2017, MacOS High Sierra, SketchUp, ArchiCAD, Blender

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                #67
                Originally posted by kenpimentel View Post
                Twinmotion Joins Unreal Engine Suite of Technologies

                Cary, NC (May 13, 2019) – Epic Games today welcomes Twinmotion as the latest offering to help visualization professionals in the architecture, construction, urban planning, and landscaping industries better communicate their designs. Powered by Unreal Engine 4, Twinmotion delivers real-time, final-quality rendering through a simple and intuitive interface, with the ability to quickly produce a variety of presentation options including images, panoramas, videos, and virtual reality content.

                Starting today, anyone can download Twinmotion for free at twinmotion.com. The free download period will last through November 2019. Early adopters who download Twinmotion between now and November will be able to keep using this version forever at no charge, with no royalty and no strings attached. Epic will continue to enhance Twinmotion with new capabilities to ensure architects and designers have the tools they need to succeed. Additional features and pricing will be announced at a later date.
                Key features and benefits of Twinmotion include:
                • Photorealistic quality in real-time: View and edit scenes at an unprecedented level of visual fidelity, all in real-time. With real-time radiosity, and over 600 PBR materials that react to the environment, Twinmotion enables designers to achieve photorealistic visuals.
                • Simple and intuitive: Twinmotion’s innovative, easy-to-use interface simplifies tasks regardless of a project’s size and complexity, or users’ previous CG experience. Users may drag and drop lights and materials, or alter the season or the weather, by simply manipulating the slider tool.
                • One setup for all media: Using a single Twinmotion scene, users can create a variety of media exports including images, panoramas, immersive 360° videos, VR scenes, and more in mere seconds. Twinmotion also supports the most popular VR headsets.
                • Wide compatibility: Twinmotion is compatible with most BIM software, and provides direct one-click synchronization with ARCHICAD and Revit projects. Users can also import any assets in FBX, SKP, C4D, and OBJ formats.
                • Smart assets for lifelike scenes: Twinmotion’s library of over 2,500 objects includes both static assets, such as furniture and rocks, as well as dynamic assets, including animated human and animal characters, responsive plants, and ambient sounds, helping to bring designs to life and tell a story through visual design.
                • Geography-specific context: By setting a project’s geographic location, users can download maps and add real-world context to scenes.
                “At Epic, we succeed when our customers succeed, and Twinmotion helps AEC professionals easily deliver stunningly detailed, lifelike representations of their designs,” said Marc Petit, General Manager, Unreal Engine, Epic Games. “Since launching our Unreal Studio beta in March 2018, we’ve seen particular demand in the AEC space. We’re thrilled to continue building Twinmotion to make high-end visualization even more accessible to the global architecture community.”
                Response from industry leaders

                “Many ARCHICAD users already find great value in using ARCHICAD and Twinmotion together to quickly and effectively communicate the intent behind their designs to clients and owners. Real-time rendering indeed is the next big thing in photorealistic visualization, and GRAPHISOFT is excited to be closely working with Epic to bring the next level of immersive experiences to ARCHICAD users.” said Huw Roberts, CEO of GRAPHISOFT.

                "At Trimble, we believe in 3D for everyone; that through simplicity and accessibility we help to democratize the world of design. Epic's announcement today, with their free release of a simple-to-use visual storytelling tool capable of the most beautiful of visualizations at interactive frame rates, opens a compelling new opportunity for our users. We're excited to see what comes next!" shared Christopher Keating, General Manager of Trimble's Architecture & Design Division.
                For more details, and to download Twinmotion, visit: http://www.twinmotion.com.
                I have downloaded ont MAC, however its asking for Metal Graphic Card? apple are phasing these out (mine) so Twinmotion dont work?

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                  #68
                  Which card do you have? You can check on apples website which cards are Metal compatible. I use an eGPU with an AMD VEGA 64 which works great. If your card isn't supported but an eGPU is that could be a solution. At home I'm switching to Windows because I have more freedom in choosing graphic cards and CPUs, etc. I hope Epic incorporates RTX support for Twinmotion next year BTW.

                  Regards,

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