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Epic acquires Twinmotion

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    #31
    I render animations and Twinmotion is certainly a great addition to my toolset but I was wondering if we are only limited to the provided contemporary 3D animated people or if there was some way to import others, FBX only does static props, I want people dressed for other eras and settings and have no shortage of iClone, DAZ 3D, Mixamo and other assets, if I could drop looped FBX animations of these in it would be awesome for populating my scenes.

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      #32
      That's really a nice thing for twinmotion to be part of Epic, but what really happens for those (like my architecture studio) who buy the licence on abvent last year ?
      I mean, I read the FAQ on that point, and i understand that we will "be provided a free upgrade to the next paid version of Twinmotion released by Epic".

      But how is it going to work ? Will you send mails to previous Abvent Twinmotion accounts ? Do we have to install Epic Twinmotion like everyone and just wait for the next paid version ?

      Thanks for your work Epic.

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        #33
        Hi, Is anyone else experiencing problems with Anti-aliasing when using TwinMotion for VR? In my case this has been a problem even before Epic acquired TwinMotion, I can only hope that Epic will do something about it.

        Best regards, Philip

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          #34
          Thank you for taking it away from Abvent. They had terrible support.

          That said, can we please get Live Link back ?

          Thanks

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            #35
            As I have seen Abvent Twinmotion supported VR for Oculus Rift+HTC Vive. Does Epic Twimotion support VR with Oculus Go or Oculus Quest?

            Thanks in advance !

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              #36
              Having problems syncing from Archicad 21 to TM. Crashes every time. Have current build for both AC21, TM and exporter. Any ideas?

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                #37
                Heybboehm1 , I'm Twinmotion Community Manager. I can answer your question.
                You can't do interactive VR with Oculus Go and Oculus Quest, such as walkaround inside your project, change the weather and season, apply materials, things you can do when working with Oculus Rift and HTC VIVE in Twinmotion. However, you can produce 360° videos or 360° panoramas with Twinmotion and visualize them using an Oculus Go and Oculus Quest.

                I recommend you open a discussion on Twinmotion community page for any further questions. Our support team and the community are there to help https://twinmotionhelp.epicgames.com/s/

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                  #38
                  Hi PaulMcKean, you can open a support ticket here.

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                    #39
                    Is there a roadmap of where Twinmotion is heading? Would be very keen on inputting.
                    David Gillespie
                    Associate
                    Foster + Partners

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                      #40
                      Originally posted by david.gillespie View Post
                      Is there a roadmap of where Twinmotion is heading? Would be very keen on inputting.
                      I totally agree. We should now where its heading before integrating it into our pipeline. I read sometime ago that it will be able to export the scenes into ue4. I wonder when its going to go out.

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                        #41
                        Dev team is super busy and it always takes time after an acquisition to figure out roadmaps and integrate the new people. I would give us 3 months to get things together where we know more about where we’re precisely headed. Generally speaking, you should log your issues if you have some so we’re aware of problems and can prioritize.
                        Sr. Product Manager
                        Epic Games

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                          #42
                          Hi, a question about the Bimobject integration to Twinmotion (Abvent) partnership. Is it still available on Epic Release?
                          Thx

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                            #43
                            Originally posted by kenpimentel View Post
                            Dev team is super busy and it always takes time after an acquisition to figure out roadmaps and integrate the new people. I would give us 3 months to get things together where we know more about where we’re precisely headed. Generally speaking, you should log your issues if you have some so we’re aware of problems and can prioritize.
                            Thanks for the info.

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                              #44
                              Twinmotion really needs it's own forum as new threads just get started here and nobody really addresses anyone elses questions etc

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                                #45
                                Originally posted by Wendyluvscatz View Post
                                Twinmotion really needs it's own forum as new threads just get started here and nobody really addresses anyone elses questions etc
                                Yes!! And the Twinmotion support site from Epic is very hard to read. A real forum is needed now that the Abvent forum is "dead".
                                iMac i7 2017, MacOS High Sierra, SketchUp, ArchiCAD, Blender

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