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Texture Directions are only showing well on one side

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    Texture Directions are only showing well on one side

    Hello everyone I am new to here, sorry for any mistake. My problem is when I give an texture to any model, I got the result , since X and Y direction texture tiled right, Z direction tile is upright or different way. Since I am already using this attached way, where is the problem? Appreciate for any help!
    result is on the black tiling

    #2
    You need to correct your UV mapping for those meshes.

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      #3
      As above post said, the correct solution is to go back to whatever software the geometry was created in and correct the UV mapping there. However, depending on your exact situation, that might not always be possible (if the model came from someone else, for example). An alternate, but not as good, workaround is to use the mesh editing in Unreal to apply a different material to the different parts of the mesh. You can then create a second material and rotate the texture there.

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