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Feature requirements/requests for visualisation tools?

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    Feature requirements/requests for visualisation tools?


    we are planning to make mechanics for architecture and product visualisations. To create what is really demanded/requested, we would like to get input from professionals what they could need/require for their different use-cases.
    Here are some groups of features we have as basis to start with, please add youre requests/wishes in the postings below or contact me via PM directly.

    1) Viewing options (some examples shown here)
    - different pre-setable locations and view-angles for a camera the viewer can switch thru
    - pre-set camera-movements around or thru the models
    - walk-mode for the viewer to control human-scale figure / eye-height in first-person or third person modes
    - fly mode: viewer can control camera in all directions + angles
    - focusing on optional hot-spots during camera movement

    2) Variations of the model and the environment in realtime
    - exchangeable materials/surfaces from a pre-defined set or custom texture
    - exchangeable geometry, e.g. different variations for furniture or facades in a ArchVis, or different designs/parts for a product visualisation
    - adjustable day/nighttime with according sun-position
    - different lightning scenarios, e.g. neon, blue sky sunlit, sunsets...and weather conditions, e.g. rain, snow, ...
    - parametrical adjustments in realtime, e.g.:
    input height of stairs and get adjusted staircase
    number of windows on a wall/facade

    3) Interactivity
    - Doors/gates: open, close
    - windows: open partially/full /close
    - curtains and shades: different materials and open/closed
    - lights: off, on, setable light-colour and intensity

    4) Animations
    - vehices, car traffic
    - pedestrians
    - flying: birds, planes, clouds...
    - falling leaves

    4) Effects optical and audio
    - Snow
    - Fire, sparks, smoke, heated/distorted air
    - Water: swimming pools interactive, Waterfalls, river
    - dust, fog
    - post-processing variants
    - video-materials for e.g. TV-screen, advertisement…

    ambient/background music
    localised for e.g. traffic, fire-sparkling, doors opening/closing, wind, water...

    5) target platforms, input-output devices
    - desktop PC keyboard, mouse, game-controllers
    - VR, which systems?:
    - Mobile?
    - Streaming (cloud deployment) to browser or mobile?

    6) other