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Ray Tracing Overview - Unreal Engine 4.22 Preview

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    Hi Guys

    Newbie question1, for raytracing to work, should my main monitor I use the editor on, be connected to may raytracing enabled card, or can that card be my secondary card without monitor connected? (I have a Gtx 670 as my primary and 1080Ti as my secondary)

    Newbie question2, For raytracing, can 2 X RTX2080Ti's be used in SLI to double up the VRAM, or is SLI not supported currently?

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      Hello! Answering both questions, UE4 doesn't support Dual cards yet, althought they do are looking to implement that feature in future versions!

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        Please see attached pics for tests using RTX. Are these Post Process Volume Settings correct for Glass Translucency and Reflections? Any suggestions on where I can improve? Thanks
        Graeme van Rensburg
        GvR Designs
        Website: www.gvrdesigns3d.com
        Email: graeme@designgvr.com

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