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Replacing Static Mesh Component with other Unreal mesh from REVIT RPC to Unreal Trees

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    Replacing Static Mesh Component with other Unreal mesh from REVIT RPC to Unreal Trees

    So the title kind of describes what I am looking for.
    I have this scene that is coming from REVIT. This REVIT file was using RPC for trees, plants, and people when imported into Unreal using DataSmith, none of the RPC elements came (that's good) but I get a Static Mesh Component instead on the location of this element.
    I would like to replace all those 'Dots" with Unreal trees and plants. I have been looking at the Docs but I can't find a solution that works. Most of the replacement method points for geometry in the scene not these dots from Data Smith.
    Any help is appreciated.
    Fco.
    Francisco Penaloza.
    Sr. Visualization Artist
    HMC Architects

    #2
    It needs to be something unique, then you can search and replace it. If the dot is used for other things as well then it's difficult. Could you use a tag in it? Or probably the name, if it starts with the same letters for each of them?
    www.s-dot.de/viz
    ArchViz User Interface :: UE4 Marketplace.

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