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Testscene of a modern House

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  • started a topic Testscene of a modern House

    Testscene of a modern House

    movie scene; Let me know what u think ....
    Link: https://www.youtube.com/watch?v=9jGSBtfYJl4

  • replied
    Originally posted by 3darchstuffs View Post
    Sorry to say but its too bad.....
    Very helpfull !

    Leave a comment:


  • replied
    Originally posted by CatherineIrkalla View Post
    Its a bit different style than what people usually show off - often people want to see more photorealistic materials and more care with lighting, among other things. This is partly, IMHO, because the market traditionally has catered only to very high-end clients - personally I predict this will change somewhat in the next couple years.

    Do you want open-ended critique or would you like to say some about what you are going for with it? Like who is your target audience/market?
    I'am not sure, it's a first try to become better with my work.
    My target was it, to bcome a feeling of the Room and also it's ready for VR.
    Thank you for your Time!

    Leave a comment:


  • replied
    Originally posted by S-Dot View Post
    Here are a few points you could look into to make the scene better:
    - the intro is too long
    - there is a lot of flickering of textures going on. The most common reason is that the textures are not powers of 2 (256x256, 2048x2048 etc) and of cause more than one polygon in the same spot.
    - the lighting seems not to be built or it is dynamic lighting, use static lighting for better quality. The lighting is very bad in this scene.
    - add reflection actors inside and outside
    - the scene runs very slow or you got the wrong cinematic settings
    - the scaling of some elements seems to be off
    Thank you,
    that's what i need. A professional view of my work, I work on it !

    Leave a comment:


  • replied
    Here are a few points you could look into to make the scene better:
    - the intro is too long
    - there is a lot of flickering of textures going on. The most common reason is that the textures are not powers of 2 (256x256, 2048x2048 etc) and of cause more than one polygon in the same spot.
    - the lighting seems not to be built or it is dynamic lighting, use static lighting for better quality. The lighting is very bad in this scene.
    - add reflection actors inside and outside
    - the scene runs very slow or you got the wrong cinematic settings
    - the scaling of some elements seems to be off

    Leave a comment:


  • replied
    Its a bit different style than what people usually show off - often people want to see more photorealistic materials and more care with lighting, among other things. This is partly, IMHO, because the market traditionally has catered only to very high-end clients - personally I predict this will change somewhat in the next couple years.

    Do you want open-ended critique or would you like to say some about what you are going for with it? Like who is your target audience/market?

    Leave a comment:


  • replied
    Sorry to say but its too bad.....

    Leave a comment:

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