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Testscene of a modern House

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    Testscene of a modern House

    movie scene; Let me know what u think ....
    Link: https://www.youtube.com/watch?v=9jGSBtfYJl4

    #2
    Sorry to say but its too bad.....
    CHECK OUT:- Visit https://3darchstuffs.com/ for Unreal arch-viz tutorials, Unreal Demo EXE and Unreal projects with source files.


    https://www.youtube.com/playlist?lis...X3Sm2Z9NXEHFV9

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      #3
      Its a bit different style than what people usually show off - often people want to see more photorealistic materials and more care with lighting, among other things. This is partly, IMHO, because the market traditionally has catered only to very high-end clients - personally I predict this will change somewhat in the next couple years.

      Do you want open-ended critique or would you like to say some about what you are going for with it? Like who is your target audience/market?

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        #4
        Here are a few points you could look into to make the scene better:
        - the intro is too long
        - there is a lot of flickering of textures going on. The most common reason is that the textures are not powers of 2 (256x256, 2048x2048 etc) and of cause more than one polygon in the same spot.
        - the lighting seems not to be built or it is dynamic lighting, use static lighting for better quality. The lighting is very bad in this scene.
        - add reflection actors inside and outside
        - the scene runs very slow or you got the wrong cinematic settings
        - the scaling of some elements seems to be off
        www.s-dot.de/viz
        ArchViz User Interface :: UE4 Marketplace.

        Comment


          #5
          Originally posted by S-Dot View Post
          Here are a few points you could look into to make the scene better:
          - the intro is too long
          - there is a lot of flickering of textures going on. The most common reason is that the textures are not powers of 2 (256x256, 2048x2048 etc) and of cause more than one polygon in the same spot.
          - the lighting seems not to be built or it is dynamic lighting, use static lighting for better quality. The lighting is very bad in this scene.
          - add reflection actors inside and outside
          - the scene runs very slow or you got the wrong cinematic settings
          - the scaling of some elements seems to be off
          Thank you,
          that's what i need. A professional view of my work, I work on it !

          Comment


            #6
            Originally posted by CatherineIrkalla View Post
            Its a bit different style than what people usually show off - often people want to see more photorealistic materials and more care with lighting, among other things. This is partly, IMHO, because the market traditionally has catered only to very high-end clients - personally I predict this will change somewhat in the next couple years.

            Do you want open-ended critique or would you like to say some about what you are going for with it? Like who is your target audience/market?
            I'am not sure, it's a first try to become better with my work.
            My target was it, to bcome a feeling of the Room and also it's ready for VR.
            Thank you for your Time!

            Comment


              #7
              Originally posted by 3darchstuffs View Post
              Sorry to say but its too bad.....
              Very helpfull !

              Comment

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