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    #46
    Awesome work,

    I've been wondering how big are your lightmap resolutions?

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      #47
      Originally posted by vanWijnen View Post
      Awesome work,

      I've been wondering how big are your lightmap resolutions?
      hello!, I use:

      2048 -> walls, floors, ceilings, big furniture that require detail shadows (desk, wardrobe)

      1024 -> big objects in the scene, lets say doors, the closet frames, sometimes furniture that don't get many shadows from other props (i.e bed), and then some objects that are complex in their lightmaps and require this to not have errors in lighting. (i.e the headphones, computer, camera)

      512 -> most props in the scene

      256 -> this is for very very small objects, lets say the soap in the bathroom scene or the mouse in the bedroom scene

      For archviz I don't recommend going lower than that but if you should test it to see if it works for your quality/performance.
      Last edited by Aurum Arch; 05-24-2019, 01:29 PM.

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        #48
        Another important thing for lightmaps is to uncheck the compress option, this will greatly improve the quality. You can find it in the lightmass section in World Settings.
        Attached Files

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          #49
          Getting great results with rect-light, haven't tried with emissive but hopefully soon
          Attached Files

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            #50
            Soon we will publish our new scene for the marketplace, hope you like it, and any feedback its helpful
            Attached Files

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              #51
              I little bit more teasing on our next project for the marketplace, we hope to release it the next month. What do you guys think?
              Attached Files

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                #52
                Looks great!
                LegenreVR those light diagrams are super helpful.
                Lewis Garrison
                Co-Founder and Lead Illustrator at VIZfire
                Architect at Partners by Design

                https://vizfire.net/

                https://www.linkedin.com/in/lewis-garrison-79301b5b/

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                  #53
                  very beautiful, congratulations!
                  Daniele Barone
                  Freelance 3D Linkedin

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                    #54
                    Originally posted by Daniele Barone View Post
                    very beautiful, congratulations!
                    Thank you Daniele!

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                      #55
                      Some HDR maps produce inexplicable colors~ How?

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                        #56
                        https://www.unrealengine.com/marketp...rum-bedroom-02

                        We've finally released our latest bedroom pack , we love your feedback. What can we do better? Which kind of assets would you like for your upcoming projects?

                        Attached Files

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                          #57
                          Hi!

                          Imo:
                          if you wouldn't face snap things together or if you do then would cut those overlapping pieces out of your lightmap uvs you wouldn't get those dark edges around your objects...

                          Click image for larger version

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                          ...and maybe using less dull PP...

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                          The rest is very nice!

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                            #58
                            Originally posted by Makigirl View Post
                            Hi!

                            Imo:
                            if you wouldn't face snap things together or if you do then would cut those overlapping pieces out of your lightmap uvs you wouldn't get those dark edges around your objects...

                            Click image for larger version

Name:	uygry128_.jpg
Views:	66
Size:	368.2 KB
ID:	1668875

                            ...and maybe using less dull PP...

                            Click image for larger version

Name:	c8cq0q0wa.jpg
Views:	60
Size:	394.5 KB
ID:	1668876
                            Click image for larger version

Name:	c8cq0q0wb.jpg
Views:	61
Size:	390.1 KB
ID:	1668877

                            The rest is very nice!
                            Hello!, I really think its a hardware problem, when I zoom in to those objects those problems dissapear. I don't know why but its like it takes a lot of time for my computer to load those lightmaps in high quality. But I'm not sure, I don't know if it only happens to me

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                              #59
                              Aurum Arch can you tell us your exposure setting .
                              thank you

                              Comment


                                #60
                                Originally posted by Aurum Arch View Post

                                Hello!, I really think its a hardware problem, when I zoom in to those objects those problems dissapear. I don't know why but its like it takes a lot of time for my computer to load those lightmaps in high quality. But I'm not sure, I don't know if it only happens to me
                                Hi, great scenes, they are very well made.
                                I think this problems can be related to texture streaming pool, try increasing r.Streaming.PoolSize to the max your gpu can handle and see if it's better.
                                If Unreal is close to using all texture streaming pool it will start loading lower mips and get less quality.

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