Hi everyone, Im having some problems when i build lights, Its turn blue only in one side of the mesh and I dont know why. My skylight is static, the directional light is movable, i have lightmas importance volume, if i move the object the blue disappear... so if someone could help me, i would appreciate it.
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when I build lights, the side of the mesh turns blue
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Originally posted by cwm83 View PostIt looks like it is getting indirect light from the skylight? Did you maybe turn off shadows for the ceiling and the skylight is coming through?
The entire building is one mesh, it could be something with the lightmap? because it happens when i build lights.
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Originally posted by El_hugue View Post
mmm no, the ceiling is casting shadow. It only affects that side, if you see the wall behind it also has the blue color in the wall.
The entire building is one mesh, it could be something with the lightmap? because it happens when i build lights.
...also you might have problems with normals... faces might be flipped...
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Originally posted by Makigirl View Post
I guess that is the reason: what you see is not an accurate lighting information but a blurred out "nothing"... Could you post a lightmap density screenshot?
...also you might have problems with normals... faces might be flipped...
Thanks for your time people!!!
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