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Invalid lightmap setting

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    Hello, I think it is best you start from the beginning. Check out these tutorials. They should solve most of your problems.

    Geometry in unreal is one-sided. You can set a material to two-sided but it will effect your performance as it pretty much doubles the poly count. And your mesh needs to have lightmap uvs for static lighting.

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  • started a topic Invalid lightmap setting

    Invalid lightmap setting

    I downloaded the model. I imported into UE4. At first I gave out on some parts of the model "Disabled Ligthmap Setting". Looked at how to fix this problem on YouTube. I repeated (I changed the numbers in the model settings directly in the engine and pressed the build), and the inscription simply disappeared. Instead, the texture has become transparent on one side (there are screenshots). What is it and how to deal with it?