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    #31
    I was told that Indirect Lighting Quality X Static Lighting Level Scale should always = 1, hence 5 X 0.2 = 1?

    Is this correct?
    Graeme van Rensburg
    3D Artist (Architectural Visualization) - Freelancer
    GvR Designs

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      #32
      Sorry, where do I turn off SSAO, under Ambient Occlusion, under Post Process Volume?
      Graeme van Rensburg
      3D Artist (Architectural Visualization) - Freelancer
      GvR Designs

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        #33
        This is good practice
        https://youtu.be/AbUuQ0H93II

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          #34
          Originally posted by Shoppe View Post
          This is good practice
          https://youtu.be/AbUuQ0H93II
          I Agree. I Used the above-mentioned lighting technique to light this scene https://youtu.be/V7B3aCO4BKo
          CHECK OUT:- Visit https://3darchstuffs.com/ for Unreal arch-viz tutorials, Unreal Demo EXE and Unreal projects with source files.


          https://www.youtube.com/playlist?lis...X3Sm2Z9NXEHFV9

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            #35
            Yeah, I'm watching your tutorials, they are good, thanks for the feedback.
            Graeme van Rensburg
            3D Artist (Architectural Visualization) - Freelancer
            GvR Designs

            Comment


              #36
              Originally posted by Shoppe View Post
              This is good practice
              https://youtu.be/AbUuQ0H93II
              sorry for bumping old threads, but I find it quite disappointing that this video isn't available anymore.

              I'm really curious about it, sounds like priceless information lol
              behance.net/fael097

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                #37
                Try this channel, great Tutorials on lighting - https://www.youtube.com/channel/UCf0...DwMyPj9MzgOWGQ , Unreal Lighting Academy,
                Graeme van Rensburg
                3D Artist (Architectural Visualization) - Freelancer
                GvR Designs

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