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Final image quality LOD and Antialising

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    Final image quality LOD and Antialising

    Well as the title imply, those are the questions/problems that I am facing.
    Overal I have used Unreal for VR development only, but lately, I been trying as a 'typical' visualization tool.
    For small interiors, the Unreal Antialiasing works fine, but for exteriors or large areas, you can tell when the antialiasing is not enough. Also, I have several assets with LOD and when I try to create a HR screenshot, everything comes out muddy.
    Any tips or work around to deal with this, is appreciated.

    Attached Files
    Francisco Penaloza.
    Sr. Visualization Artist
    HMC Architects

    #2
    In my opinion the best way to get sharp imagens in UE4 is using Nvidia DSR. Set it up to 3 or 4 times the resolution you want, take the screenshot and downsample it. Another option is to increase screen-percentage in your PPV. But as far as I know that will only work in standalone game mode. There was a console option to activate screen percentage in the editor but it won't work anymore in the newest UE4 versions.
    Guilherme Rabello
    Lead Researcher - Sureale

    Artstation | Behance | Youtube | Instagram

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      #3
      to use that Nvidia DSR you have to compile and export? or it will work while testing from the editor?
      Francisco Penaloza.
      Sr. Visualization Artist
      HMC Architects

      Comment


        #4
        rabellogp llI saw your Arstation gallery, it is very imprsive, congrats.
        That scene that you are showcasing done in Unreal, from an Evermotion model. You mentioned those trees are Speed trees, those a hero tree? or a desktop mesh?? are you only loading the high resolution of them?? not with LOD correct?
        Thank you.
        ​​​​​​​
        Francisco Penaloza.
        Sr. Visualization Artist
        HMC Architects

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