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Global Illumination in other engines [ UNIGINE ]

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  • started a topic Global Illumination in other engines [ UNIGINE ]

    Global Illumination in other engines [ UNIGINE ]


  • replied
    Originally posted by NilsonLima View Post
    So, they decided to reveal (sort of...) how they did. Realize that the video made public was in 4K, but they revealed the demo ran in realtime with Vega 56 at 1080p @ 30FPS only. Article here: https://www.cryengine.com/news/how-w...gine-and-more#

    Still no executable for people to try it out What they are hiding?
    yeah I saw the article as well. in short, they trace and the result of the trace are full raytraced pixels of moving objects and manually-picked level objects (from
    a simple "scene" with heavy LODs), only on surfaces where roughness is close to 0, and falling back to voxel cone tracing for everything else.
    they did mention it's improved since then and it's coming to CryEngine. with this in mind I don't really expect an executable, just the ability to download CryEngine and use it yourself, or see it being shipped with any future CryEngine-powered game.

    despite it not being "fully raytraced" the effect is good enough for reflections and I doubt any player will notice for it to matter against full raytracing (and even BFV with RTX doesn't do full raytracing most of the time)
    it however doesn't do global illumination (but they do that with voxel cone tracing already), and AO and shadows aren't covered at all

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  • replied
    Originally posted by Chosker View Post

    well they must have *something* (I'd say few raytrace rays on few objects/pixels) - and I would expect it to make it into CryEngine eventually, otherwise claiming real time reflections would eventually backfire. funny part is their roadmap has no mention of raytracing at all
    So, they decided to reveal (sort of...) how they did. Realize that the video made public was in 4K, but they revealed the demo ran in realtime with Vega 56 at 1080p @ 30FPS only. Article here: https://www.cryengine.com/news/how-w...gine-and-more#

    Still no executable for people to try it out What they are hiding?

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  • replied
    Baked lighting is not dynamic, fake therefore.
    Originally posted by II_ADN_II View Post
    So... are LPVs back?
    Better yet, why were they removed,,if rtx isn't here yet

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  • replied
    i hope some day we baked scene in ue4 with dxr technology without lightmaps!!!!!

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  • replied
    So... are LPVs back?

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  • replied
    Originally posted by Chesire View Post
    Crytek has always been ahead of the pack where it comes to advancements in real-time visuals. They had Prism-Pom years before UE4 even got POM. A very workable and quite impressive Voxel GI (that also popped up out of nowhere btw, not listed on the roadmap as in development) where UE4 'traded' for LPV's
    I have no doubt this is real too. Perhaps things were communicated rather clumsy without any malicious intend. Very possible.
    Pity it comes from a company that is now mostly known for its exceptional talent to wreck itself but hope it will help in the push to make the hardware cheaper regardless.
    I have no doubt they have it, will have it, just look at their ocean its gorgeous w /incredible caustics, hard to complain about that for free plus its very performant-but I've only been there recently as I started there a yr plus ago and switched and have an incredible project with LY, which was a mistake I think ( not the levels), trying out various systems, curious.

    But everyday without fail, I run Ue4.
    Last edited by neighborlee; 05-01-2019, 10:31 PM.

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  • replied
    Yep. Which was prior to just a single (new senior?) programmer coding their GI. Sometimes it just takes one xD

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  • replied
    Originally posted by Chesire View Post
    Crytek has always been ahead of the pack where it comes to advancements in real-time visuals...
    CryTek lost all of their senior programmers when they failed to pay wages for months after their Rome game flopped.

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  • replied
    Crytek has always been ahead of the pack where it comes to advancements in real-time visuals. They had Prism-Pom years before UE4 even got POM. A very workable and quite impressive Voxel GI (that also popped up out of nowhere btw, not listed on the roadmap as in development) where UE4 'traded' for LPV's
    I have no doubt this is real too. Perhaps things were communicated rather clumsy without any malicious intend. Very possible.
    Pity it comes from a company that is now mostly known for its exceptional talent to wreck itself but hope it will help in the push to make the hardware cheaper regardless.

    Leave a comment:


  • replied
    Ya I agree, that A lot cheaper ...so cool.

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  • replied
    The major point when you say you have a tech which works, is to deploy a demo executable for others to test. That would take all things out of the world of speculation. They just gave a piece of video and didn't even get a machine and run from it in front of anyone. I really hope theirs work, and Unity's too, we got ours (UE4), we just need this tech matured, so video card manufactures bring this into their hardware and start selling and with some luck for us, get those things cheaper!

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  • replied
    On further inspection,I do see rings on casing reflection, you just have to look rather hard, and I think its being missed, because its refracting ( why more so than other casing images I can't say, not an expert, who here is ?) , while others don't have that circle to reflect. Dunno-
    Last edited by neighborlee; 04-30-2019, 12:32 PM.

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  • replied
    Does this help,,can's are at the end but go by too fast imho and a zoomable image would work ( but author had none ), but I see lots of reflections, the tall cracked mirror to me, is the coolest part. I therefore won't comment, its not my place and honestly, we'll see when it shows up .
    https://www.cryengine.com/news/cryte...-for-cryengine
    Last edited by neighborlee; 04-30-2019, 12:14 PM.

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  • replied
    Originally posted by NilsonLima View Post
    Chosker I did posted in other places over the Internet that if that CryEngine demo was really real, they should sent out an executable demo for people to test... but they didn't. That alone at least for me proved way too suspicious... seeing the article above kinda make sense, but they would possibly also picked only few objects to have the realtime reflections... which would be not bad, but again they didn't mention, which just unfortunately adds up to the bunch of **** they have being doing lately and destroying years of their game industry history with bad strategic decisions and actions.
    well they must have *something* (I'd say few raytrace rays on few objects/pixels) - and I would expect it to make it into CryEngine eventually, otherwise claiming real time reflections would eventually backfire. funny part is their roadmap has no mention of raytracing at all

    Leave a comment:

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