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Global Illumination in other engines [ UNIGINE ]
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Lumeryard engine has it too , and the only thing IC for UE4 is something about enlighten, but to'wait' for something far far better than that from epic themselves...I'ts been exhausting 4m just trying to get player to STOP falling through terrrain in 3 places--not good!, so I"m considering LY- anyway to LY GI, - https://aws.amazon.com/lumberyard/gettingstarted/ -
Using Total Illumination
Let's get our Global Illumination set up so that we can customize the lighting cast by the Sun for a more realistic rendering of our scene.
I"ve seen far more extensive setups on Youtube I belive but this gets things going it seems.
I've very much enjoyed using UE4, but not being able to rely on solid stable character flow in game is a non starter, and I've asked over and over, and nobody seems to care to fix it or give me , ways to fix it,,,a way to update the coll. mesh would prob. be a good start but I can't find anything about it.
later
Solo but Seismic - feel free to apply
https://neighborlee1.wixsite.com/theheartseed
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ty ken on that)_ ( I never doubted)
I wanted to correct something right away which I did elsewhere, but forgot about this post,,,I did 'figure out' player falling through terrain, and sadly it was my fault something I didn't see coming
I had sadly left a area of invisibility ( brush + BP edit), thinking it would go away after I chose opaque setting in BP area-- def. doesn't
I did shift + w/invisibility brush , awesome, and put it back to opaque, and no more fffffffallinglol
Case closed on this one- hope others see, and hope it helps someone else who may have in the scury of game dev to fix theirs too.
TY so much for all you do epic for game dev'ing.
glj
Solo but Seismic - feel free to apply
https://neighborlee1.wixsite.com/theheartseed
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Originally posted by kenpimentel View PostLot's of activity around Lightmass these days. I think you're going to like where we're headed.
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Originally posted by The_Distiller View Post
Are you referring to Luoshuang's GPU lightmass or something truly interactive like the GPU progressive lightmappers from Unity and Frostbite?Sr. Product Manager
Epic Games
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Originally posted by kenpimentel View Post
Bigger. Just want to say that we've staffed up a team just on Lightmass and you'd be pretty impressed by the caliber of people on that team. I'm sure we'll reveal more when the time is right. Just wanted you to know that this is now a "thing".
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Oh Dear, so glad to hear Lightmass is getting worked on :3LinkedIn | Link custom Shaders | Atmosphere Modelisation & Procedural Planets | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP
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