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how is this geometry -- too complex?

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    how is this geometry -- too complex?

    Hi Everyone,

    I'm trying to set up this 3ds Max model in Unreal (placed an add in the work section too if anyone is interested).

    I'm having difficulty using the 'unwrap modifier' in max to unfold / create UV / light map as all the walls are one..

    Does the geometry of this room look reasonable, or does it look high on the poly count? thanks for any tips.



    #2
    Hi!

    I think you could get away easily with an automatic flat mapping BUT if you want to achieve quality renders you'll have to break up your mesh into separate walls!
    Like this the highest lightmap resolution that you could use is 4096. ...but for detailed lighting information you'll need like 256 / 512 / 1024 per wall face!!

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      #3
      You could probably optimize some of the curved wall sections. Except for the main part with the windows there's some curves that have too many segments, more than you need to get a nice curve.

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        #4
        Hey you two, thanks for the good suggestions. I appreciate both..

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