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Datasmith Asset rotation error

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    Datasmith Asset rotation error

    Inported cars from my 3ds MAX file usin Datasmith. The cars come in correctly. In place and in their proper location. However when I pick the asset to edit lightmass uvs, the object are rotated 90 degrees on the y axis...very strange.

    #2
    What exactly are you trying to do? l'm not sure how exactly it works but Datasmith places a pivot and scale object and then attaches the static mesh to this object. To preserve instance data from 3dsmax that isn't supported in unreal 1:1. Works 99% perfect as far as i can see.
    www.s-dot.de/viz
    ArchViz User Interface :: UE4 Marketplace.

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      #3
      I select my parked car in 3ds Max, export with Datasmith, call it parked car. Import Datasmith file into UE4, car imports properly and bu when I click on the geometry to set my uvs and lighmass resolution, the car is rotated 90 degrees.

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        #4
        Feel free to create a technical support ticket so the team can have a look

        Pierre-Felix Breton

        Sr Technical Product Designer AEC, Unreal Engine
        Epic Games - LinkedIn

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