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    #31
    Originally posted by VorocityVor View Post
    Ok, I got all excited when I imported a Solidworks model and it came in fine, created UV's (!!), and the material in Unreal looked great. But I tried to open a 2018 file and it crashed. Looking in the docs, it mentions only Solidworks 2014 is supported. I had tested with an old file. So is this truly the case? I'd be surprised if anybody uses Solidworks 2014 in the year 2018 since Solidworks pushes out the latest to subscribers every year. Also there is no way to save out to an earlier version. So do I have this correct? I hope not, as it's fantastic software, but only loading 4 year old files is a non-starter.

    Anyone know if there is a path to bringing the plug-in current? Or maybe another workflow that will allow import from Solidworks including the auto-UV function? Having to UV 100's of models from Solidworks to be able to work in Unreal is the unbreakable barrier for me. Thanks.
    We support Solidworks 2017 for sure, and we'll support Solidworks 2018. Our docs are wrong, so I'll get that fixed.
    Sr. Product Manager
    Epic Games

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      #32
      Originally posted by syrom View Post

      more like when a octo tesla card setup is affordable. Right now you have to be a billionaire.
      Cryengine isn't that demanding.

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        #33
        Datasmith is incredible, i wish we had a similar option on the mainstream UE4 branch. Could be pretty useful to iterate on levels of my game. Being able to export a full scene, and having it all setup properly in UE4 is amazing.
        Last edited by MaximeDupart; 04-20-2018, 02:35 PM.
        LinkedIn | Link custom Shaders in 4.21 | Atmosphere Modelisation | Distance Matching Locomotion | Nvidia GameWorks builds - 4.19.2 : VXGI2.0, Blast, HairWorks, Flow - Plugins: VictoryBP

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          #34
          Hi,

          I am still a bit confused because I am having hard time finding out clear definition of differences between Unreal Engine and Unreal Studio.

          The way I understand it, Unreal Studio main difference is that instead of game sales royalties, you pay monthly subscription but do not have an obligation to pay 5% royalty off of the jobs done with it. On top of that, Studio contains Datasmith exporter, Learning Resources, official support and some random substance stuff.

          But just to make sure, my questions are:
          1, Are there any features omitted from Unreal Studio in comparison to UE4, or does Unreal Studio contain every single feature of UE4 + more stuff on top?

          2, Is there any possibility of future removal of some features from Unreal Studio to prevent it from being used to produce games, or game-like content?

          3, In future development, are there any plans to make certain features exclusive just for Unreal Studio? By those I mean core features such as rendering capabilities, blueprint capabilities and so on. Not auxiliary features such as exporters (datasmith) or learning resources.

          4, Will the release cycle of Unreal Studio be in sync with UE4? Or will Studio users sometimes have to lag behind in feature set because the features are already ready for UE4 but not yet ready for Unreal Studio?

          5, Is it possible to produce content, which can not be clearly defined as either a game or a visualization/entertainment even with UE4 (non studio version) and still use the "5% royalty after a first quarter in which the content earnings exceed $3000" model?
          https://www.artstation.com/artist/rawalanche

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            #35
            #1 Unreal Studio sits on top of UE4, so you're not missing anything.

            #2 The plan is to keep things this way. We're not trying to trick you into doing something you'll regret.

            #3 I don't have a crystal ball, but there is no plan take anything away you already have in UE4. How could we possibly answer this question for an infinite future? What is "core" to you might not be "core" to the guy next to you.

            #4 Pretty much in sync, but we have to lag a little (weeks) to make sure of quality in Studio features. Previews of Engine will often include some, but not all Studio features. Previews won't be complete (per definition).

            #5 Don't know. Probably need to be very specific about what you're talking about and give a clear example.
            Sr. Product Manager
            Epic Games

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              #36
              Hello,
              I followed the instructions as mentioned in the video for the installation but it doesnt seem to work the visual studio tab in the new project section does not show and the datasmith icon in the menu is not there as well. any ideas please ?



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                #37
                Are you sure you're using the same epic account you registered for unreal studio?
                Sr. Product Manager
                Epic Games

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                  #38
                  Hi All,

                  I have a question about Unreal Studio. Might be very silly and probably due to the fact that I am a newbie in Unreal.
                  I have successfully installed Unreal Studio and imported my scene with Datasmith.
                  Everything works fine, I save the work and close Unreal.
                  When I go back to it and reload my project the scene is empty. What is the reason?

                  Is it because it is a beta version so incomplete or am I doing something wrong?

                  Regards,

                  Giacomo.

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                    #39
                    I think it will help you to watch some videos on how projects work in Unreal Engine. https://www.unrealengine.com/en-US/video-tutorials
                    Sr. Product Manager
                    Epic Games

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                      #40
                      Hi, I am totally new to unreal...but would like to use it for Architectural Visualization and maybe bring to VR. My questions is, what are the differences between Unreal Studio and Twin Motion? the pro & Cons? I am modeling mostly in Revit.
                      Thanks in advance.

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