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Unreal Studio is Launched and available! (new dedicated forum section)

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  • replied
    I can imagen
    Cheers for the headsup, will keep a close eye on all this.

    And just saw V-Ray for Unreal as well. Exiting times!!!

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  • replied
    Originally posted by Rob Wu View Post
    I do like the Unreal Studio /w Datasmith setup, it will make things easier to work with.
    But what about animation?



    Working on animation support. It is a lot trickier than static geometry.

    Leave a comment:


  • replied
    Originally posted by PaoY View Post
    This is what I have been waiting for so long. Can we get a full tutorial course on how to use the datasmith? Just want to make sure we don't missed any steps...
    Thanks ahead.
    Did you miss the whole Learning section we created? https://www.unrealengine.com/en-US/video-tutorials

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  • replied
    I do like the Unreal Studio /w Datasmith setup, it will make things easier to work with.
    But what about animation?

    We often import CAD data into our 3D application for cleanup, grouping parts and animation.
    After that it's shading, rendering and the likes.

    How would Studio/Datasmith deal with this? Can I somehow link animation to the parts imported with Datasmith? If so, that would be very interesting.

    Anyone can shed some light on this, as I couldn't find any information on this in the docs or otherwise.

    cheers!

    rob





    Leave a comment:


  • replied
    re: big scenes
    Datasmith already handles scenes with 20,000+ objects and 100M+ polygons, it does assume you have a computer with at least 32Gb for something like that. When we build the Maya version, it should be same capability.

    re: game scene?
    You don't have to perform anything special related to using data created by Datasmith. It is just a UE4 asset like all other UE4 assets. You cannot use a source-code compiled version of the engine, if that is what you mean. Datasmith only works with the binary we release.

    re: new Maya Live Link
    That only works with animation data AFAIK.

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  • replied
    Need help before November to decide.
    1.¿It will be a way to import BIG SCENES from Maya to Unreal Studio with Datasmith?? (Maya 2016 > Datasmith > Unreal Studio)
    2. From the papers&tutorials i readed that Unreal-Game-Scene MUST be converted to Unreal-Studio-Scene.. In this case, ¿could be exported to the Game Scene after, or are they incompatible??
    3. We loose a lot of time exporting FBX from Maya to Unreal when building big environments. ¿¿¿Is there a way to use the Live Link Plugin(I think it comes only with standard UE4.19) with Maya non-characters objects???

    Thanks in advance.

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  • replied
    Only Windows right now, but we're looking into what we need to do for Mac support. As you probably know, the engine is already available on the Mac.

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  • replied
    Is Unreal Studio available for both Windows and Mac?

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  • replied
    I don't know that we can provide a Turbosquid scene to everyone. Did it say that we could? chrismmurray_EG might clarify.

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  • replied
    Question!
    I can't seem to find where to download the Turbosquid ArchViz Scene used in the video Tutorials.
    Can you please post a link?
    Thanks for your help.

    Leave a comment:


  • replied
    Click on Engine Versions "+" and select 4.19.

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  • replied
    solved , i could install 4.19

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  • replied
    First of all, awesome tool!

    I was wondering if we can use the Datasmith import tool on runtime?

    Thx!

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  • replied
    Hi there ,
    I have subscribed to datasmith and downloaded the launcher,but i cant install datasmith to the engine ,
    it says ,no compatible Engine installed ,i am working on4.18.3.
    as you can see on my screenprint i cant install 4.19 . its simply not there anymore ??? Click image for larger version

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  • replied
    Ok, I got all excited when I imported a Solidworks model and it came in fine, created UV's (!!), and the material in Unreal looked great. But I tried to open a 2018 file and it crashed. Looking in the docs, it mentions only Solidworks 2014 is supported. I had tested with an old file. So is this truly the case? I'd be surprised if anybody uses Solidworks 2014 in the year 2018 since Solidworks pushes out the latest to subscribers every year. Also there is no way to save out to an earlier version. So do I have this correct? I hope not, as it's fantastic software, but only loading 4 year old files is a non-starter.

    Anyone know if there is a path to bringing the plug-in current? Or maybe another workflow that will allow import from Solidworks including the auto-UV function? Having to UV 100's of models from Solidworks to be able to work in Unreal is the unbreakable barrier for me. Thanks.

    Leave a comment:

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