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    Masks/Render Passes

    Has anyone figured out a nifty means to produce material ID passes or similar from UE4? It's one aspect holding us from more uptake in our office, so would be neat to sort out a workflow for.

    #2
    you could try this one i made. could be retro fitted to do more specific stuff you want.
    This is the place to show, share, and link to your stuff!

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