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different texture colors. texture is the same, the resolution too
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Makigirl replied...just about modular walls... if you set your indirect scale to 0.1 and smoothness to 0.6 those shading differences disappear and you'll get a continuous shading...
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j_Morgan12 repliedI think you get a reflection of light in this image or I think you have a problem with your texture also That is not the big problem I have something for you I am also a designer and I know that this small creates lots of drama. Here is this article please read this and I think you can get better help from this.
https://www.branex.ae/blog/textures-in-web-design/
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darthviper107 repliedIf those are separate meshes then the indirect lighting will never match, it's due to how the lighting system processes objects individually so the lighting will be different. To avoid that, make flat surfaces like a wall out of a single mesh. Meshes can be separated at the corners because you then won't notice a difference in the lighting there.
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