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Twinmotion 2018 real-time visualization powered by Unreal Engine

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    Twinmotion 2018 real-time visualization powered by Unreal Engine

    Architects are used to dealing with "big things", now their visualization tools can be just as impressive.

    The real-time architectural visualization software, Twinmotion, is going to release its new version, Twinmotion 2018, powered by Unreal Engine.
    Check out the first trailer video

    Some cool features:
    - live link with Revit
    - drag/drop people
    - drag/drop entourage
    - seasons

    Why, it is positively Epic!
    Sr. Product Manager
    Epic Games

    #2
    Very cool indeed - the GI was v. nice

    Comment


      #3
      Oh wow, we already use the previous version for rendering of revit models, and started to create a workflow within UE4 to get better rendering quality than the old TM renderer... Guess we can scrap that work and just upgrade to TM 2018 now !
      Antoine Guillo, FR
      Virtual Reality Designer
      https://groupe-legendre.com/

      Comment


        #4
        aaaah mr koolala on the Top

        Comment


          #5
          V1.0 of Twinmotion won't support exporting UE4 assets, but we're working with them on that. Our vision is that you can extract the UE4 assets out of Twinmotion and use in other interesting ways. In effect, Twinmotion becomes an import path to UE4 from Revit.
          Sr. Product Manager
          Epic Games

          Comment


            #6
            Originally posted by kenpimentel View Post
            V1.0 of Twinmotion won't support exporting UE4 assets, but we're working with them on that. Our vision is that you can extract the UE4 assets out of Twinmotion and use in other interesting ways. In effect, Twinmotion becomes an import path to UE4 from Revit.
            Why, UE4 dont create softbridge between UnrealEngine and Archicad or Revit?
            On Youtube are most videos, how import model, but 60% are bad. When anyone want import model to UE4, must have Archicad/Revit/SketchUp,.... -> Max/Maya/Blender (only for Unwrap UV) -> UE4.
            I think, when Twinmotion will can export model to UE4, will be really good, not only for EpicGames, but or for Twinmotion.

            Comment


              #7
              Interesting, but how about importing uassets made in unreal to Twinmotion 2018 ? Could be simple static meshes at first, maybe animation blueprints and such for later ?
              Antoine Guillo, FR
              Virtual Reality Designer
              https://groupe-legendre.com/

              Comment


                #8
                These are all good questions. I'm not the expert on the Twinmotion 2018 workflow, I just know that the initial version won't export UE4. That version was already locked down when we brought up the issue to them. They are interested in creating the workflow we desire, not sure when it will happen.
                Sr. Product Manager
                Epic Games

                Comment


                  #9
                  Originally posted by nGhost View Post
                  When anyone want import model to UE4, must have Archicad/Revit/SketchUp,.... -> Max/Maya/Blender (only for Unwrap UV) -> UE4.
                  I think, when Twinmotion will can export model to UE4, will be really good, not only for EpicGames, but or for Twinmotion.
                  You can already use Sketchup for UV unwrapping. It's still a bit behind other Software in terms of features (no support for ngons, no atlases, no UDIM, no second UV space...), but it works very well:

                  http://wrap-r.com/

                  So, I guess Twinmotion might be a very nice path for architecture and environments into UE, but for objects, vehicles and entourage you can already develop them with Sketchup and Wrap-R. The

                  Comment


                    #10
                    Hi everyone,
                    My name is Tianxiao Wang. I'm community manager of Twinmotion.
                    We had a nice presentation of Twinmotion 2018 at UE user group yesterday at Siggraph! And I'm glad to say that Twinmotion 2018 is officially launched since yesterday.
                    Trial version is available for downloading at https://twinmotion.abvent.com/en/trial-version/
                    Live link with ARCHICAD and Revit: https://twinmotion.abvent.com/en/downloads/ - ARCHICAD plugin is already available, the Revit plugin will be out in the following weeks!
                    The trial version is fully functional during 20 days.
                    Please don't hesitate to share your experiences!

                    Comment


                      #11
                      Originally posted by Tianxiao View Post
                      Hi everyone,
                      My name is Tianxiao Wang. I'm community manager of Twinmotion.
                      We had a nice presentation of Twinmotion 2018 at UE user group yesterday at Siggraph! And I'm glad to say that Twinmotion 2018 is officially launched since yesterday.
                      Trial version is available for downloading at https://twinmotion.abvent.com/en/trial-version/
                      Live link with ARCHICAD and Revit: https://twinmotion.abvent.com/en/downloads/ - ARCHICAD plugin is already available, the Revit plugin will be out in the following weeks!
                      The trial version is fully functional during 20 days.
                      Please don't hesitate to share your experiences!
                      ASAP I have time for testing in my daily working schedule I'll try it. I'm very interested. But I have one question due a recent test I've done with "BIMmotion_DEMO_Windows" exe: I'm having some bugs in VR, as feeling flying in my glasses when I would be with the feet on the ground, or feeling low FPS on a machine without any compromises (runs like hell Robo Recall). Does Twinmotion change from Deferred to Forward rendering when going to VR?

                      Thanks
                      Santiago Rivera.
                      > 25 years as 3D and 4D AEC Freelance CGI Artist.
                      Worldwide technical AEC and Laboratory projects.


                      4dconstructionphasing.com

                      Comment


                        #12
                        Originally posted by Tianxiao View Post
                        Hi everyone,
                        My name is Tianxiao Wang. I'm community manager of Twinmotion.
                        We had a nice presentation of Twinmotion 2018 at UE user group yesterday at Siggraph! And I'm glad to say that Twinmotion 2018 is officially launched since yesterday.
                        Trial version is available for downloading at https://twinmotion.abvent.com/en/trial-version/
                        Live link with ARCHICAD and Revit: https://twinmotion.abvent.com/en/downloads/ - ARCHICAD plugin is already available, the Revit plugin will be out in the following weeks!
                        The trial version is fully functional during 20 days.
                        Please don't hesitate to share your experiences!
                        Hello I look forward to trying the demo...could you tell me some of the key advantages of ue4 integration into twinmotion ?

                        Comment


                          #13
                          so, does Twinmotion support blueprints or what's the deal? Because if right now Twinmotion is just for creating and exporting 360 video, I'll rather continue using the plugin I made for that

                          Click the tiny bird!
                          It'll take you to my stuff!

                          Comment


                            #14
                            Twinmotion uses UE4 for rendering. It does not expose Blueprints. Twinmotion uses UE4 to drive interactive visualization and supports VR headsets. It's not about exporting 360 videos, though it may have that feature in addition to real-time.
                            Sr. Product Manager
                            Epic Games

                            Comment


                              #15
                              So can i make a scene from twinmotion, import it into Unreal Engine and add my own character from unreal to animate a scene?

                              Comment

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