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Difference Between Instanced Static Mesh and Merging Actors

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  • Difference Between Instanced Static Mesh and Merging Actors

    I currently trying to figure out whats is the best way to optimize static meshes.

    Wondering whats the difference and what either would be used for.

  • #2
    Instanced static mesh allows you to reduce memory and draw calls and still manage each object individually. So it gives you the performance improvement while still allowing you more control.

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    • #3
      Nice, but do you know what Merging Actors do? and why I would use it over Instanced Static Mesh?

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      • #4
        It's much easier to merge objects but it uses more memory and then can only use one lightmap. Really the only advantage is that it's easier to just merge objects.

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