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A super noob wanting to do a big project

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    A super noob wanting to do a big project

    Hi there everybody!

    Here's a super noob asking for some guidelines!

    First of all, sorry if this is not the correct forum where to post this.

    I want to make a simple/mini game related with architecture visualization. I want to recreate the school where I went when I was a kid, and with some simple triggers (passing through a portal for example), being able to "travel to the past" and visit how the school was on the past (it's an aprox. 3000 m2 complex with a lot of history).

    So, I'm new with Unreal and with 3D creation. I know there's A-LOT of things that I have to learn. But I know that the first thing to do is the 3D models, so, wich program is the best to work with thinking on importing to Unreal Engine? I already have the 2D plans wich I made on Autocad, so if that program allows to import .cad files would be great. xD

    Yes, it's gonna be a long work, but it's a project I long wanted to make, and I decided to begin to learn!

    #2
    AutoCAD isn't designed to work with game engines well, you would be better off using a program like Blender (free) or 3ds Max/Maya/Modo

    Like with most things you want to start out simple and then go more complex--so layout the building first, you can do it in UE4 using BSP or you can do it in your 3D program, and then you would create your detailed 3D assets.

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      #3
      Import your cad plans in 3ds max. Use snap tools to build your 3d model on the 2d plans. Export to unreal.

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