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Sculpture Museum in NYC

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    Sculpture Museum in NYC

    Hello Guys!

    Been working on this school project for a while and thought it was finally time to show it to the UE4 Archviz community and get some feedback. It's a sculpture museum in NYC, heavily influenced by the Brion Cemetery by Carlo Scarpa.
    It is still a WIP as there are some things I would like to work on (vegetation, some more modeling). Please let me know your thoughts!















    By the way, is there a way to take High Res screenshots that work with AA?
    Attached Files

    #2
    You can use Nvidia DSR to set your monitor to a higher resolution than native, and then take a screen shot. It's a weird work around, but at least it doesn't have the artifacts High Res Shots have.

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      #3
      I like the overall look of it and the sunset lighting is really nice but I think the interior shots are too dark (with that many spot lights it should have more light), and it has a bit too much fringe, which makes it look blurry.
      Keep it up
      My Porfolio

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        #4
        Originally posted by ZacD View Post
        You can use Nvidia DSR to set your monitor to a higher resolution than native, and then take a screen shot. It's a weird work around, but at least it doesn't have the artifacts High Res Shots have.
        Thank you very much!. Will download it and check it out. I do not understand why HRS has all those artifacts.

        Originally posted by sandermer View Post
        I like the overall look of it and the sunset lighting is really nice but I think the interior shots are too dark (with that many spot lights it should have more light), and it has a bit too much fringe, which makes it look blurry.
        Keep it up
        That's sort of the look I was going for in terms of interior lighting, however I can see it being a little bit more "dramatic" with more intense spotlights instead of being so ambient. Will do some tests and post back here.
        Thanks for your feedback =)

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          #5
          High res screenshot saves the image in tiles and I guess there is a small delay between each tile capture. Temporal anti-aliasing (TXAA) needs a couple of frames to have it's full effect appear if I'm not mistaken, that's why HRS cannot capture it.

          Nvidia DSR works in a different way, it doesn't capture in tiles akaik. If you have a nividia card installed, you don't need to download anything. It should be in your nvidia control panel. What it does is increase the image up to 4x your native resolution and shrink the image back to fit your desktop. That way you can use print screen but the image you're saving is bigger than your monitor. My 2560x1440 monitor with 4x becomes 5120x2880. The print screen gives me a 5120x2880 image.

          Click image for larger version

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