Announcement

Collapse
No announcement yet.

Graphics Card That meets the architectural and gaming requirements

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    But in all seriousness, you need 8gb ram on that card or more, so go a 980ti or better.
    George Rolfe.
    Technical Coordinator at Orbit Solutions Pty Ltd.

    Comment


      #17
      One other thing not totally obvious to consider is how you are going to sell your product. Are you only showing it in your office? Or are you giving it away to clients. Do you want your clients to run the project on their computer? It might not be a high end one. I know people are selling computers with the projects but then the price of the hardware will most likely go out of your fees.

      I'm using a 1070, not because I can't afford a 1080 but to keep in touch with the usual guy who probably won't have the most advanced video card. - Just a thought.
      www.s-dot.de/viz
      ArchViz User Interface :: UE4 Marketplace.

      Comment


        #18
        I don't want to say that Quadro is better or GTX is better because to be honest Epic games doing its best to make this engine run on both cards GTX and QUADRO and you won't believe guys I am using Nvidia QUADRO 2000 series and I am getting 120 FPS in UE4 and haven't notice any problem, its working totally awesome.It consume less power and still works great.

        Comment


          #19
          https://www.youtube.com/watch?v=U5Npt1BSF04 this thing will solve this myth. and current latest version of UE4 works best with both cards.

          Comment


            #20
            Originally posted by delvegamer View Post
            It consume less power and still works great.
            Uses basically the same chip as the GTS 450, and is just as energy efficient. A $100 GTX 1050 would give you 2.5x the performance of the Quadro 2000, at nearly the same wattage.

            Comment


              #21
              UE4 specifically benefits from using a gaming card, there's no advantage to using a Quadro unless you nee more GRAM than what the best gaming card offers.

              Comment


                #22
                This question comes up every once in a while. The general consent is that you should get a high end Geforce GTX video card. I worked in a few game studios where we had a mix of Geforce and AMD cards. I don't know about the latest AMD hardware but there seems to be less problems with Geforce cards when using unreal. Seems like AMD just doesn't get their drivers right sometimes.

                I guess money isn't your biggest concern. But a Quadro card is definitely not a good choice for unreal and it never has been. Unreal is made for the mass market. It scales incredibly good even on lower specs hardware. So in theory it runs well on a mid spec computer. And Quadro cards are not optimized for DirectX afaik.

                I say in theory because most ArchViz companies are used to a workflow where more is regarded better. 8k textures, 100.000 polygons for a couch and so on. So if you want to follow this path you need to counter it with top of the line hardware. Even unreal will eventually perform badly if you go to the max for every asset. Just get used to the idea that none of your traditional arch viz assets will be good enough (optimized) to be used in unreal unless you have the best hardware available or your scene is pretty small.

                Or you can try to use unreal as it would be used for a game where you don't optimize your hardware but you optimize your workflow and your assets. It is a steep learning curve and will take some time but it pays off. You don't need to tell your client that he needs to invest a few thousand dollars into hardware to make your walk-through work with a decent frame rate.

                If you would want to use a 3D headset you will definitely need good hardware and good optimization at this point in time.
                www.s-dot.de/viz
                ArchViz User Interface :: UE4 Marketplace.

                Comment


                  #23
                  https://youtu.be/0NW1BbShCHo

                  check that out, i did this with 16gigs ram, 2 core hyper threading to 4 cores running at 3ghz i7 cpu. My gpu is a 940m eith 2gigs of vram. Had no issues at allwith tjis setup for the apartment. But did suffer a lightmap crash about 3 times. Just restarted ue4 amd it worked. I think i was at the limit of the hardware with that apartment, i was getting the "texture pool over" message. I fuxed it by closing all my apps and just let uE use up every ounce of power. Lol. Sad, i need a workstation.

                  Comment


                    #24
                    Originally posted by syrom View Post
                    https://youtu.be/0NW1BbShCHo

                    check that out, i did this with 16gigs ram, 2 core hyper threading to 4 cores running at 3ghz i7 cpu. My gpu is a 940m eith 2gigs of vram. Had no issues at allwith tjis setup for the apartment. But did suffer a lightmap crash about 3 times. Just restarted ue4 amd it worked. I think i was at the limit of l hardware with that apartment, i was getting the "texture pool over" message. I fuxed it by closing all my apps and just let uE use up every ounce of power. Lol. Sad, i need a workstation.
                    Wow. Nice work man. Really impressive.

                    Comment

                    Working...
                    X