Hi everyone,
I've just applied Swarm Multiple Machine Rendering to my workflow to decrease lightmap baking time. I set up the rendering network to work. With the same scene that I'm working.
Test #1 :
Scene Stats: 700 meshes; 6,000,000 tris
- Build Time just for my main working computer is: 844 seconds
- Build Time using multiple Machine is: 365 seconds
Here are the Rendering Distribution:

So network rendering is 2,5 times faster. Nice!!! ... However,...
Test #2 :
Scene Stats: 67 meshes; 325,000 tris.
- Build Time just for my main working computer is: 1202 seconds
- Build Time using multiple Machine is: 1212 seconds
There was no difference at all!!!
Here are the Rendering Distribution:

As you can see, the first 2 PCs stop rendering really fast. Then they let the other computer to compute the rest.
Looks like this network rendering works better for complicated scene. Is there any way to make all there computer render through the end or at least to choose my main working computer (VU-PC) to be the one which render last, since it has more cores than the others.
Thank you.
I've just applied Swarm Multiple Machine Rendering to my workflow to decrease lightmap baking time. I set up the rendering network to work. With the same scene that I'm working.
Test #1 :
Scene Stats: 700 meshes; 6,000,000 tris
- Build Time just for my main working computer is: 844 seconds
- Build Time using multiple Machine is: 365 seconds
Here are the Rendering Distribution:
So network rendering is 2,5 times faster. Nice!!! ... However,...
Test #2 :
Scene Stats: 67 meshes; 325,000 tris.
- Build Time just for my main working computer is: 1202 seconds
- Build Time using multiple Machine is: 1212 seconds
There was no difference at all!!!
Here are the Rendering Distribution:
As you can see, the first 2 PCs stop rendering really fast. Then they let the other computer to compute the rest.
Looks like this network rendering works better for complicated scene. Is there any way to make all there computer render through the end or at least to choose my main working computer (VU-PC) to be the one which render last, since it has more cores than the others.
Thank you.
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