So I do 3D modelling as a hobby, primarily archviz. I keep getting to the stage where I spend a lot of time working on a project, and either give up after I've modelled everything or after I've started the materials.
I just find I can't get the right look, no matter what I do. I had the problem when I worked solely in 3ds max, and now it's even worse in UE4. I can't practice materials without needing a scene, but I can't even set up a material practice scene because 1. The material/reflections will look different with a complete scene and 2. My lighting isn't good enough, which I can't practice without decent materials!
Here's some of my half finished projects (Modelled everything myself with the exception of the chairs and car in 3.):
[UE4 (Modelling in 3DS Max)]
1. Chinese Temple
2. Modern House (Reference)
[3DS Max]
3. Modern House (Reference)
4. Tempe House (Reference)
I understand the basics of material creation in UE4, but can't seem to find any specific, advanced tutorials. So what's the best way I can improve my architecture materials?
Any help appreciated.
I just find I can't get the right look, no matter what I do. I had the problem when I worked solely in 3ds max, and now it's even worse in UE4. I can't practice materials without needing a scene, but I can't even set up a material practice scene because 1. The material/reflections will look different with a complete scene and 2. My lighting isn't good enough, which I can't practice without decent materials!
Here's some of my half finished projects (Modelled everything myself with the exception of the chairs and car in 3.):
[UE4 (Modelling in 3DS Max)]
1. Chinese Temple
2. Modern House (Reference)
[3DS Max]
3. Modern House (Reference)
4. Tempe House (Reference)
I understand the basics of material creation in UE4, but can't seem to find any specific, advanced tutorials. So what's the best way I can improve my architecture materials?
Any help appreciated.
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