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Growing Asset Collection for ArchViz

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    Growing Asset Collection for ArchViz

    Hello guys,

    I am new to this forum....3d artist from Austria.
    I dont know if I am allowed to post this here - if not, I apologize and to the admins, please delete this posting.

    I work in the arch-viz field for over a decade now. Earlier this year I got into UE4. I also work as artist for Turbosquid.
    The last few days I spent countless hours converting my 3dsmax catalgoue into UE4 assets...quite exhausting...and not barely done.

    Attached you find the link to my models.
    Over a hundret models, mostly furniture from known designers like +Halle, Flexform or Molteni&C
    This will be an ongoing project for the next few weeks trying to provide an even bigger catalogue of UE4 assets for ArchViz-UE4-artists.

    My Turbosquid Catalogue

    best regards
    Wolf
    Attached Files

    #2
    Today I uploaded tons of patio furniture assets from "Dedon"
    Slimline, Panama, Mu, Dala, Barcelona

    http://www.turbosquid.com/Search/Art...file_type=1019

    Comment


      #3
      There is always a need for good arch viz assets for Unreal engine. Keep it up

      Comment


        #4
        G'day mate,
        Thanks for you work on these! It would be nice to see some closer images of what they look like.
        Steve Biegun
        Virtual Design Manager

        Comment


          #5
          You should show an image of your lightmaps on turbosquid. We can't know if they're really optimized for ue4.
          Are you baking high poly to low poly+normal maps for those furniture? I think you should explore this method because your models still appear a bit high poly for being ''optimized'' for real time.

          Good work anyway, we need more of those :-)

          Comment


            #6
            Hi guys,

            thanks for the feedback!

            I will try to update my description to make those point more clear.
            Showing the Lightmap might be a good idea too.

            The original mesh is from 3dsmax. I updated every mesh and reduced the polycount trying to keep the shape and details as much as possible.
            The assets use normal maps...nothing is baked in 3dsmax.
            The images show the asset after lightbaking in UE4.

            thanks again for your feedback!
            Wolf

            Comment


              #7
              ...and to adopt future models correctly...what poly/tri count do you guys recommend?

              Comment


                #8
                It would definitely be a good idea to post a picture of the model with lighting only and the light map UVs and mention the resolution being used. No one wants to spend hours baking chairs that only look good with a 2048 light map.

                Comment


                  #9
                  good point! thanks

                  Comment


                    #10
                    Beautiful work. Package them up and get them on the ue4 marketplace.
                    Spline-Enabled Fence Pack - "Great pack, huge time-saver, top quality and enough variety to really make the assets unique." -Dark Acre Jack
                    Destructible Road Signs - "Seriously awesome. Single blueprint for pretty much all the road signs you'll ever need." -thankstipscom
                    Zipline/Teleporter/JumpPad - "This is a very flexible system for any project, and really simple to implement." -lunyBunny
                    Wooden Storage Pack - "Very good high quality assets and well worth it." -Deathweave
                    Digital Portfolio

                    Comment


                      #11
                      I wish I could...but I am an excluse Turbosquid seller...I am actually not allowed to sell anywhere else.

                      Comment

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