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Allright Rig For Unreal Engine 4

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    Can i rig custom character to default UE skeleton ? Also i do skinning as well ?

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      Originally posted by aleks_allright View Post

      Yeah! That is why I have added them.
      Can't wait! Thank you (:

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        You've submitted the Rig to Marketplace, right?

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          Originally posted by gotgrassct View Post
          You've submitted the Rig to Marketplace, right?
          The release is been delayed to "later than october".
          https://twitter.com/Alexallrightcom/...31085495394304

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            Originally posted by Novarek View Post

            The release is been delayed to "later than october".
            https://twitter.com/Alexallrightcom/...31085495394304
            It says "NO later than October". Meaning we might still see it being released this month (although after waiting for so long I couldn't wait longer and I got Akeytsu)

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              I guess it ain't releasing this month

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                Originally posted by gotgrassct View Post
                I guess it ain't releasing this month
                4 days left

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                  Originally posted by HeadClot View Post

                  4 days left
                  The dev is very quiet lol i know it's releasing soon, but i wish he'd give us an ETA or said he submitted it to the marketplace.

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                    Originally posted by gotgrassct View Post

                    The dev is very quiet lol i know it's releasing soon, but i wish he'd give us an ETA or said he submitted it to the marketplace.
                    You can try on twitter, he usualy reply on it.

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                      After trying Akeytsu, I am not sure I want to deal with more cumbersome systems. Akeytsu makes everything a breeze (rigging, including IK/FK switch/snap, and animating).

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                        Originally posted by motorsep View Post
                        After trying Akeytsu, I am not sure I want to deal with more cumbersome systems. Akeytsu makes everything a breeze (rigging, including IK/FK switch/snap, and animating).
                        Animation for game purpose yeah probably, but animation for filmaking purpose... It's still more confortable to have a full animation pipeline directly in the engine in that case, especialy for manual synch of your animation with the environment.

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                          Hello, I have this message when I load up the engin, Is there a way to enable AllrightRig with Unreal 4.18?

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                            Originally posted by RichGouD View Post
                            Hello, I have this message when I load up the engin, Is there a way to enable AllrightRig with Unreal 4.18?
                            Nop, you will have to wait the release of AllrightRig for the 4.18

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                              Originally posted by Novarek View Post

                              Nop, you will have to wait the release of AllrightRig for the 4.18
                              Which I don't think will happen this year.. Just sayin'

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                                I am sorry for being quiet. I have to much work and responsibility on this full length animation project that uses Unreal Engine. Right now I have time only on weekends and not every weekends. Thats why there was no release in october. Also in october I have added few adjusments to the system to make it more flexible and usable. This animation project also opens eyes on some holes in the system. I promise the release will be this year and it will be a good quality. I do my best for this happen! Thank you for pushing me!!! It realy motivates me to sleep less!
                                Regards,
                                Alexander Shatalov

                                Tools Programmer
                                Currently working on: Allright Rig (UE4 Plugin)

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