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Reset Particles Upon Looped Animation

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    Reset Particles Upon Looped Animation

    I have a looped animation that resets all meshes back to its starting point after 23 seconds.
    Three of the meshes leave a trail of particles as they move along in the scene but it would seem like the particles linger in the scene and do not reset as all the animation is re-looped.


    Just wondering if anyone knows which options in the Particle Editor would I need to tweak to fix this?
    Tried the spawn, kill and lifetime options to no success.
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