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Connecting morph targets to attributes on a material.

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    Connecting morph targets to attributes on a material.

    Hello everyone,

    I’m new to Unreal and I have a quick question.

    Is there a way to connect a morph target to a material?
    Basically I want to drive an attribute of a material with a morph target or even a bone.
    I would do this with a simple connection, expression or set driven key in Maya, and in a similar manner on 3DS Max or even Motion Builder.

    Click image for larger version

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    Thanks in advance for the help.

    Cheers!

    #2
    Hi!

    You need add animation track in animation BP. With animation curve, you can control the parameters of the material. Read this docs.

    https://docs.unrealengine.com/latest...ves/index.html

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      #3
      Hi svv3dUDN,

      Thanks you so much for your response. The tutorial was very helpful.

      Cheers!

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