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    Help with custom character moving on idle animation

    So apparently, i already asked this on answerhub but still haven't found a solution for this problem.

    The problem is that my custom character is stuck on the idle when walking running but when i jump it works and the loop (In air) and the jump end.
    I've been messing around unreal but still haven't found the problem. Blueprint Gamemode All thirdperson. i haven't changed anything yet, since i'm still new
    The things i used is this.
    Mixamo's Auto Rigger (I'm a little lazy for now)
    Hyperdimension Neptunia Models (Took out the bones so i can use mixamo's since i tried importing with it's default riggings which is .dae and converted it to FBX, retargeted animation to the blue guy and everything went to ****. Although i haven't tried animating with the normal bones, i want to post this due to me really stuck for about 3 days now and from what i'm seeing, i'm the only one who got actually got the problem.)
    Blender for the animations and textures.
    That's all i used.

    Tutorials i used: https://www.youtube.com/watch?v=-Hrf-V_mT20 Followed everything...and for some reason my walking animation isn't playing nor my running.
    Addon Question: How can i make the ai follow me like a teammate and apparently not make him stop once he reaches me?

    Pictures (I won't take scrnshots of the idle/run transitions etc and she might be small but resize power.)
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    Oh and i can give the project since it's only a test for the animations, after that i'm moving to blueprints.
    but...i don't know any sites that can upload a 1gb file and that send links rather than email, oh well.

    Thanks in forward! Sorry if this is too long.

    #2
    You didn't set the speed in the event graph. There should be a line coming out of vector length function from the get velocity function call.

    Since the speed variable is not set to the velocity of your character, the speed is always 0 and thus the blendspace is not being fed the appropriate values.

    Comment


      #3
      Oh gosh i was an idiot...how come i didn't notice that...well i got it working, thanks Alpha!
      Last edited by qdelpeche; 03-26-2015, 08:48 AM. Reason: Edited it to be non-offensive.

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        #4
        Having the same issues my character is moving in the idle position...
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          #5
          You need to connect the set speed node with an execution wire to the previous node.

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