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What is the least you need to do to make a movable character (fp, no mesh, gravity)?

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    What is the least you need to do to make a movable character (fp, no mesh, gravity)?

    Questions:
    - If I need a walking character that collides, that reacts to gravity but without mesh, what is the minimum of steps I need to do?


    I am very new to UE so I learn from testing around or by looking inside free projects from the marketplace.
    This is what I have learned so far, lots of knowledge gaps here. Forgive me the many questions, but if you know the answer to any of them please help me fill up the gaps
    Thanks in advance!



    :: Template: architecture > blank

    Player start:
    - setting "active play mode > default player start" lets me spawn into it
    - setting "active play mode > current camera location" or having a player start functions similar, except spawn is where my camera is
    - free fly, collides with ground, no gravity

    questions:
    1. why no gravity?


    Empty Character:
    - requires setting "Auto Possess Player: Player 0" to spawn into it'
    - no player movement once spawned into it.
    -- saved input bindings from first person template and loaded here. Still doesn't work.

    questions:
    1. Why do key bindings not help here, but below?

    Arch Vis Character
    - requires setting "Auto Possess Player: Player 0" to spawn into it'. Once done, it overrides Spawn Player At: Current Camera Location
    - no player movement once spawned into it.
    -- saved input bindings from first person template and loaded here. It works but in a slowish manner. No jump. Some sort of gravity?

    Questions:
    1. What is the difference between Arch Vis Character and Empty Character?
    2. Why slow movement compared to Player Start?
    3. Why does space (jump) not work?




    :: Template: games > first person

    - Movement ok, jumping ok, gravity ok.
    - Everything still works even when I delete Player Start/NetworkPlayer Start and FirstPersonCharacter (gun, arm etc) - instead I spawn wherever the camera is (with the gun+arm back).

    Questions:
    1. Where is the setting for the character and its movement stored? Even when I create a new level, the arm with the gun is there.
    2. If I use the original FirstPersonCharacter, changing Spawn Player At doesn't have any effect. Why?
    3. How can I add flying around?
    4. If I create an ArchVizCharacter, set Auto Possess Player 0, the movement are slow, like "elastic" - Why?


    Thank you very much for taking your time!!
    Last edited by Haider of Sweden; 06-27-2020, 12:58 PM. Reason: added one more question :D
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