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Over-blending an animation?

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    Over-blending an animation?

    So I know you can blend from a standing animation to a crouching animation, but is it possible to over blend so you go from standing to an exaggerated crouch?

    #2
    Like this: https://youtu.be/LNidsMesxSE?t=477

    Instead of a linear blend from a stand to a crouch, a spring-damper system is used to blend into an exaggerated crouch before settling on the main crouch. Like the character is adjusting their weight. But unreal anim blends use 0-1 alpha values so I dunno how to do it.

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      #3
      Make an extreme 1frame animtion.
      add a state machine to the sequence. Set blend time to .2(defult).
      and you get the exact same result..

      You just have standing > stand to crouch > compressed pose > crouch.
      all in the same logic line/pathway of the state machine.

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