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How did you learn Unreal Engine ?

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    How did you learn Unreal Engine ?

    I will admit, I have always been the "I have this game idea it's gonna be great" but I then saw what it actually takes to make that 'dream game' I had envisioned. So I will take it slow and steady, don't get myself too ahead and take it one step at a time.

    I do have programming experience, I want to focus mainly on that. I don't care much for textures, lighting and animation (at least for right now). I just want to learn simple things and go on from there. Eventually I would like to learn all this stuff.

    My question is how did you learn ? Video tutorials ? Online Guides ? Documentation ? Books ? I am currently seeing some video on Pluralsight but they are the typical "oh this is how you shrink an object". But I am now reading a book and I am liking that way better.

    I just want to see what you guys did in order to learn Unreal Engine, what worked best for you ? Thanks!

    _____________________________________

    my issue has been solved!!

    ______________________________________
    Last edited by VictorLerp; 12-18-2020, 12:45 PM.

    #2
    Hi, I had the same problem when I started UR, but I found these tutorials are the best, one tutorial for using C++ and the other using Blueprints. You can buy these tutorials at a low price, you can search the internet for a coupon for Udemy if there no discount, but usually the $199 price becomes $11.99 after the coupon. so don't buy it at regular price.


    https://www.udemy.com/course/unrealcourse/also, there are free Unreal Engine Online Learning tutorials
    https://learn.unrealengine.com/home/dashboard
    Last edited by GEmira; 05-24-2020, 02:34 AM.

    Comment


      #3
      I watched in two months about 200 tutorials about UE, AE, Illustrator, Substance Painter, Blender. Then I was prepared for the first steps in an own game... Still learning. I wish there would be more tutorials for Niagara. Chaos is also on my list, but destructible meshes will do it for now.

      Comment


        #4
        Originally posted by zackxoxoo View Post
        My question is how did you learn ? Video tutorials ? Online Guides ? Documentation ? Books ?
        None of the above..

        The easiest / fastest way tbh is dissection / taking stuff apart...
        The risk with relying on tutorials / books / guides too much is:

        A. They go out of date far too easily.
        B. They teach too many bad habits.
        C. They don't offer real survival skills.

        Watch tutorials to learn how to get around the UE4 editor etc.
        Then forget them... (The Tutorials to watch are GDC talks )
        Last edited by UnrealEnterprise; 05-24-2020, 04:00 PM.
        ----------------------------------------------------------------------------------------------------------
        What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
        Instead its better to just take projects apart (see the free 'creators' listed here)

        Comment


          #5
          i took the long route, trial and error... i must have broke the engine a hundred times trying new things... but what i found was that everyone has their own way of doing things, i might copy/paste a material or game logic and find it wayyyyyy over complex for my needs... i don't just want something that works, i want to know how and why it works...

          most of the time i found myself taking a little piece of this one, and a little piece of that one, and inventing 'my way' of doing it... breaking everything down to it's simplest components then adding just what i want or need for the specific situation...

          Comment


            #6
            Originally posted by EntrpriseCustomr View Post

            None of the above..

            The easiest / fastest way tbh is dissection / taking stuff apart...
            The risk with relying on tutorials / books / guides too much is:

            A. They go out of date far too easily.
            B. They teach too many bad habits.
            C. They don't offer real survival skills.

            Watch tutorials to learn how to get around the UE4 editor etc.
            Then forget them... (The Tutorials to watch are GDC talks )
            I can really recommend the multiplayer course by Tom Looman on Udemy. But I agree, there are courses that kind of teach you wrong things. I have
            done 3 courses altogether and two of them were okay. I did not follow exactly and tried my own solutions when I thought theirs was not ideal.

            What are GDC talks???

            Comment


              #7
              Originally posted by peterw1505 View Post
              What are GDC talks???
              Just search gdcvault here on the forums to find some gems.
              ----------------------------------------------------------------------------------------------------------
              What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
              Instead its better to just take projects apart (see the free 'creators' listed here)

              Comment


                #8
                For me I started learn from Youtube channels.
                I know some guy that have channel for learn ue4
                Link Here - https://www.youtube.com/channel/UCsS...Ubwfr_1JdRKCAA
                And if you have problem and you don't know how resolve it just look into his playlist.
                Power Corn working atBatman Beyond game for next generation of consoles with latest UE4 version. This is my final decision so I can't stop develop this project.

                Comment


                  #9
                  same here. I have always been the "I have this game idea it's gonna be great" but I then saw what it actually takes to make that 'dream game' I had envisioned. So I will take it slow and steady, don't get myself too ahead and take it one step at a time.

                  I do have programming experience, I want to focus mainly on that. I don't care much for textures, lighting and animation (at least for right now). I just want to learn simple things and go on from there. Eventually I would like to learn all this stuff.

                  My question is how did you learn ? Video tutorials ? Online Guides ? Documentation ? Books ? I am currently seeing some video on Pluralsight but they are the typical "oh this is how you shrink an object". But I am now reading a book and I am liking that way better.

                  I just want to see what you guys did in order to learn Unreal Engine, what worked best for you ? Thanks!

                  _____________________________________

                  my issue has been solved!!

                  ______________________________________



                  192.168.0.1 routerlogin 192.168.l.l

                  Comment


                    #10
                    Originally posted by UnrealEnterprise View Post

                    None of the above..

                    The easiest / fastest way tbh is dissection / taking stuff apart...
                    The risk with relying on tutorials / books / guides too much is:

                    A. They go out of date far too easily.
                    B. They teach too many bad habits.
                    C. They don't offer real survival skills.

                    Watch tutorials to learn how to get around the UE4 editor etc.
                    Then forget them... (The Tutorials to watch are GDC talks )
                    Possibly your best post ever.

                    As far as "best" source for learning, there is no best.
                    Most people making tutorials (me included) have their own unique approach to a specific situation that may not work for what you need or, often time you just know better then they do and see the flaws of their implementation.

                    The best teacher is experience.
                    Unlike other occupations you can get experience by just *doing* stuff, and making it work.
                    The good'ol trial and error.

                    As far as core concepts go, the Learn tab on the main website and the new academy is a good source of somewhat official tutorials. if you go through most of it you'll get your bearings on how to do things and some engine exclusive things like blueprint interfaces (not that an interface is exclusive to ue4, but the way they work in blueprint and cpp kinda is).

                    all that said, how come this is in the animation section?

                    Comment


                      #11
                      Originally posted by MostHost LA View Post
                      Most people making tutorials (me included)...
                      YOUTUBE has started pushing invasive Ads into every stream (even if content creators opt not to monetize). So learning by video is going to be even more of a PITA now. Adblockers may help but its unclear, as Ads can be inserted mid-stream. So just scrubbing forwards / backwards means more Ads, which breaks the whole flow of learning. Downloading vids offline is one solution maybe... BTW: Github has just restored access to tools like this....


                      YouTube adds ads but won't pay all content-makers
                      https://www.bbc.com/news/technology-55016142

                      YouTube is going to splash adverts all over your videos, and won't pay creators unless there's a big enough audience
                      https://www.theregister.com/2020/11/...e_ad_payments/
                      Last edited by UnrealEnterprise; 11-22-2020, 03:17 AM.
                      ----------------------------------------------------------------------------------------------------------
                      What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
                      Instead its better to just take projects apart (see the free 'creators' listed here)

                      Comment


                        #12
                        Originally posted by UnrealEnterprise View Post
                        YOUTUBE has started pushing invasive Ads into every stream ]
                        With adblockplus on Firefox I get no mid-stream ads.
                        Unless its monetized content, in which case I would wager that the tutorial you are watching is trash.
                        No one should make a paying profession out of posting random how-to's on YouTube.
                        then again no one should be an "influencer" either...

                        Comment


                          #13
                          The comment below was posted by a fellow dev. But it nails the problem with tutorials. Even if a tutorial (or Wall-Of-Text doc from Epic) is up to date, there isn't enough time or space to show the user what they need to do and fully explain why. Whereas dissecting working projects offers the user a chance at both.

                          ----------------------------------------------------------------------------------------------------------
                          What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
                          Instead its better to just take projects apart (see the free 'creators' listed here)

                          Comment


                            #14
                            I see a button and think "humm what does this do" and then push it
                            Clarke's third law: Any sufficiently advanced technology is indistinguishable from magic.
                            Custom Map Maker Discord
                            https://discord.gg/t48GHkA
                            Urban Terror https://www.urbanterror.info/home/

                            Comment


                              #15
                              Heh I can't say that I already "learned Unreal", no.
                              This is me with Unreal every day:


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                              | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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