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Retargeting ANimations for Mixiamo Model

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    Retargeting ANimations for Mixiamo Model

    Hello right now trying to retarget my Mixamo model to work with Animation Starter Pack, But I am running into a problem. I have set up everything correctly, so far from what I know. Yet, I think I know where the error could be. I am thinking it deals with the "roll bones" like the "lower arm roll bones" (so far I believe they mean wrist). For the Mixamo model has no bones like that. I tried applying the hand bone to the lower arm roll bone. But it still comes out looking like this picture. Dose anyone know how to deal with this. Thank you for your input and time.
    Last edited by Lonestanding27; 04-03-2020, 09:29 PM.

    #2
    Mixamo animations use the default Motionbilder rig and naming convention which uses parent>child>parent hierarchy for it's twist bones where the Epic rig uses a parent>child hierarchy so skeletal animations between the two don't match so yeah that's your problem.

    https://youtu.be/YVC-DL9Ibf0?t=1580
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      #3
      Ok Thank you Frankie for your help. I will look into if Mixamo has some good gun animations.

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