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New Physics Asset Editor 4.18, Can't Offset Angular Limits

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    New Physics Asset Editor 4.18, Can't Offset Angular Limits

    Give a skeletal mesh a physics asset.
    Go to a constraint, let's say the knee.
    Set the angular limits.

    Before 4.18 you could rotate the constraint and offset the angular limits. This enables you to make a knee joint, for example, which only bends backwards.
    Currently in 4.23 and rotating the constraint has no effect. So I can't work out a way to offset the angular limit and setup a knee properly.

    Does anyone have any ideas?

    Thanks
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