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npc going for the player making a small ZigZag

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    npc going for the player making a small ZigZag

    hello, i would like to know if it's posible to make an npc that goes for the player, but dont going in a totally straight path, but doing a small zigzag to do more difficult for the player to shoot him. thanks.

    #2
    Hi!

    Can you tell us a bit more about the game, the problem and what your current AI implementation does? This would help us tremendously to find a good solution.

    Cheers!

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      #3
      Hi!
      of course, sorry. my current AI is very simple, the only thing it does is search the location of the player, set a variable of "targetActor" with this player and if this variable is set it moves to this actor.
      This implementation is for a dog, and i would like to change the path of this dog to totally straight to a litle "zigzag".
      thanks so much.

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