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Process of Door Animation (brought from maya) in UE4 using blueprint without jerk?

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    Process of Door Animation (brought from maya) in UE4 using blueprint without jerk?

    Hi,
    Is there any tutorial anywhere to start a door opening animation by pressing E Key in game? Door opening and closing animation were taken from Maya. I don't want to use sequence. I was able to open and close door by using component overlap nodes. But, animations are jerking if I try to close the door fast, while it's opening. How to setup the delay? Also is there any way to close the door in the middle of opening process without sequencer or matinee? Please help me out.
    Thank you

    I'm also attaching my blueprint screenshot here, so that you guys can help me with the process.
    Attached Files
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