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Non Root motion

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    Non Root motion

    Hello,

    I was wondering how animations that move the character forward via the animation are handled?

    I have only learned how to make things work when a character has no root motion and all animations are in place,
    but clearly people work with ones where the character is moving forward walking/running but also during attack animations.
    If I were to use these my character winds up with all sorts of glitchy effects.
    So i am wondering whats the right way people handle these? (besides just disable root motion)

    thanks!

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