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Offset Imported FBX Camera

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    Offset Imported FBX Camera

    Hi Guys!

    I just imported a FBX camera (via sequencer), which I need to offset to a different position in the set.
    I just made the camera child of another object and offseted the parent. which looked great until I hit render in the sequencer. Then the camera went back to root, not being parented anymore.
    Each time I drag and drop on the parent the camera repositions ok again, but when I try to render loses it again.

    As a workarround I used a additive track inside Sequencer which works ok, but it's quite a pain to animate because it's not an object inside the scene. What's the correct way to do it?


    Thanks a lot!
    Nacho
    Last edited by Nachogorr; 12-04-2019, 01:48 PM.
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