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Mocap - How to do that?

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    Mocap - How to do that?

    I am trying to figure out, what options I do have to load and use mocap data inside of Unreal.
    I can record my own mocap files as .bvh, .bip and .fbx files

    @goal:
    I would like to load my custom recorded mocap files to the standard pre-rigged mannequin character from Unreal.
    Furthermore, I would like to blend animations, cut, edit, etc.

    @question:
    Is this possible to do?
    And if so, how can that be done?


    Thank you so much for any little help with this!

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