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Ai animation for the npc to follow you but from a distance and not always been seen

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    Ai animation for the npc to follow you but from a distance and not always been seen

    hi i was wondering how i would be able to make an Ai animation for the npc to follow you but from a distance and not always been seen and make the npc grab hold of you to screem as i have the animations for that but right after screaming would then disappear and then carry on following you until the next event

    #2
    You can make a BehaviorTree for your AIController that follows your pawn but cuts off at a given distance when too close. You can implement any kind of behavior.
    UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
    Use Blender 2.8 to make UE4 compatible animations: Blog

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