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Animation Re-targeting on Non-Humanoid meshes?

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    Animation Re-targeting on Non-Humanoid meshes?

    Hello,

    My next game is going to have a wolf as the player and I was wondering if it's possible to make a reference rig to use since the only option I get is "Humanoid"

    I have a set of wolf animations I got from the marketplace, what I was hoping to do is have the main rig for those wolves be the selectable rig, so then I can retarget those animations into my mesh (that has the same skeletal structure).

    Any help would be appreciated
    Attached Files
    Last edited by Skolas3654; 11-06-2019, 05:45 PM. Reason: Added the image

    #2
    Look up how to create a custom rig.
    I believe it's a 2 click process where you select the skeleton rightlick and create the rig, however the docs will tell you exactly where that's at.

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      #3
      After you've imported your non-humanoid character. Right click on it's skeleton then Create -> Rig to create your custom rig. You can then set your options on it and it will show up in the retarget manager drop down list along with the default humanoid rig.
      UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
      Use Blender 2.8 to make UE4 compatible animations: Blog

      Comment


        #4
        Originally posted by Waves View Post
        After you've imported your non-humanoid character. Right click on it's skeleton then Create -> Rig to create your custom rig. You can then set your options on it and it will show up in the retarget manager drop down list along with the default humanoid rig.
        Thank you

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