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Use Two Bone IK with an Animation (additive)?

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    Use Two Bone IK with an Animation (additive)?

    Hello,

    id like to know how to use Two Bone IK with an Animation that the animation still runs for example at the effector location of the Two Bone IK.

    #2
    Usually any IK overrides the animation by being implemented at the end of the sequence - near the final pose result.

    To get an animation to work - like walking/running for instance, you have to create a curve that details when the foot is affected by the IK and when it is not, and use that as the Alpha value that is fed to the IK node.

    Hope that makes sense.

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