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Animate fingers of the hand of the vr template

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    Animate fingers of the hand of the vr template

    Hello !
    i'm trying to implement a vr glove with unreal that return the position of each finger.
    I managed to get the values from the glove in real time on unreal and now i would like to know if it's possible to update the position of each finger separetly (of the default hand in the vr template) in real time.
    I just need to rotate the bones on the z axis.
    If it's possible could you tell me how to proceed, i'm not familiar with the animation system.


    #2
    Have you tried updating bone values in your AnimBlueprint with a 'Transform Bone' node?

    https://docs.unrealengine.com/en-US/...one/index.html

    You could read values from the glove and update individual finger bones in the blueprint. One node for each bone. There is a project available for LeapMotion devices which works like that. You might want to search for it for study.
    UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
    Use Blender 2.8 to make UE4 compatible animations: Blog

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      #3
      Thank You !
      Perfect answer.

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