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Character is floating and tip-toeing instead of walking normally?

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    Character is floating and tip-toeing instead of walking normally?

    Hi all,

    I'm having a slight issue with a character I've rigged and animated. When imported into Unreal, it appears to be floating slightly and tiptoeing instead of the feet hitting the ground normally.

    Here's what it should look like
    Click image for larger version  Name:	correct.png Views:	3 Size:	210.2 KB ID:	1661089

    But in Unreal...
    Click image for larger version  Name:	weird.jpg Views:	1 Size:	84.7 KB ID:	1661090

    Anyone know whats going on here? And more importantly, how to fix it? Would really appreciate it. Been super looking forward to bringing my mecha to life in Unreal.

    Regards,
    Neptune
    Last edited by Ňeptune; 09-06-2019, 05:28 AM.

    #2
    Check the collision capsule size in your character blueprint. Maybe it's too large. Set it to a smaller value.

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