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UE4.22 - How to set the value of Morph Targets depening on current LOD?

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    UE4.22 - How to set the value of Morph Targets depening on current LOD?

    Hi, i want to trigger specific morph targets depending on current LOD, for example if a mesh is currently in LOD 0, its morph target A should be at a value of cero, but if camera goes far, LOD1 changes morph target value to 1.

    How can i do it?
    Last edited by RoccoFX; 08-15-2019, 03:31 PM.
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